May 19, 2022
In this Faces of Unity post, we’re spotlighting Unity’s Technical Project Manager for the Global Localization team and Asian ERG Lead in Bellevue, Sharlene Tan. Read on to learn more about Sharlene’s career journey, advice, and all the places she’s lived.
May 18, 2022
We’ve recently started a multiyear initiative to help you write more performant code faster and deliver long-term stability and compatibility. Read on to find out what we’re doing to update the foundational tech stack behind your scripts.
May 17, 2022
Unprecedented challenges call for innovative, efficient, and resilient solutions. Industries are rapidly embracing next-generation technologies to enable them to move beyond physical assets and in-person engagement to train employees and design, manufacture, market, sell and repa...
May 16, 2022
Mistwalker founder Hironobu Sakaguchi, the creator of the iconic Final Fantasy series, had an ambitious vision for his latest production FANTASIAN. By importing photos of over 150 miniature handcrafted dioramas and innovating photogrammetry techniques, his team set out to create ...
May 13, 2022
In a recent keynote session, thought leaders from Unity’s Art Tools division discussed the importance of creating new pipelines and workflows with an artist-first mentality. Here’s how our set of cloud-based tools can empower artists to reach the pinnacle of RT3D content creation...
May 12, 2022
The Physics Debugger is an essential tool for understanding the inner workings of the physics engine, as well as for making sense of the particular behavior observed in a project. A good debugger is a critical tool for authoring convincing, modern, rich physics. With that in mind...
May 10, 2022
Join us as we take our first step toward the next Unity LTS release by exploring the latest features in our new Tech Stream release cycle.
May 9, 2022
Learn Unity’s Cloud Content Delivery and Addressables products hands-on in our new, casual puzzler sample, Loady Dungeons.
May 6, 2022
In October 2021, we launched Unity Gaming Services (UGS) – an end-to-end platform with flexible solutions to help you build, manage, and grow your game. Alongside this launch, we also announced that we rebuilt and re-envisioned our standalone Legacy Analytics tool to be integrate...
May 5, 2022
Our most comprehensive 2D game development guide is now available to download for free. Over 120 pages long, it covers all aspects of 2D game development for artists. This includes roundtripping between Unity and your digital content creation (DCC) software, sprite creation, laye...
May 3, 2022
Learn how DevOps tools like Plastic SCM and Cloud Build are evolving to better serve the needs of creators.Learn how DevOps tools like Plastic SCM and Cloud Build are evolving to better serve the needs of creators.
April 29, 2022
Here are all the latest features and integrations that we’ve added to improve your experience and get new content to your users faster.