March 29, 2023
We spoke to creators from our community for the 2023 Unity Gaming Report. In this blog, discover bonus creator insights that were not included in the report.
March 28, 2023
Unity’s Anton Kruglyakov answers your frequently asked questions about memory, covering: calculating application memory footprint, resident memory, and memory footprint analysis.
March 27, 2023
This blog discusses Cinemachine 3, which is currently in prerelease (2023.1) and will have a full release later this year in Unity 2023.2.
March 27, 2023
From Ready Player Me to the short film Sprout, we take a closer look at seven applications of Unity (beyond games) that we’ve seen in recent months as a showcase of ways our tools can be used for other industries. We hope these stories leave readers inspired and motivated to...
March 23, 2023
Unity’s Jessica Lindl shares background on the changing landscape for modern education and how Unity works with schools to build inclusive programs that incorporate future-ready skills into curricula through gaming and computer science.
March 22, 2023
Unity’s Sébastien L'Heureux shares more about the new Data Modes pattern so developers can make the most of Editor workflows specific to projects using ECS for Unity.
March 21, 2023
Announcing two new Social solutions within Unity Gaming Services, Friends & Leaderboards, to help devs add a new layer of social experience to their games.
March 17, 2023
The new Mobile AR Development Pathway is now live on Unity Learn and ready to take you on an exciting journey into the world of augmented reality (AR).
March 17, 2023
There are two main strategies to scale your Apple Search Ads campaigns: optimizing keywords and optimizing product pages. By knowing how to optimize both sides together, you can scale up efficiently.
March 16, 2023
In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).
March 14, 2023
In the second installment of this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead from Unity’s former job system and how the engineering team has addressed this in the 2022.2 Tech Stream release. With part two, discover the latest changes made to...
March 13, 2023
XRI 2.3 offers full support for hand interaction, poking, eye gaze, and audiovisual affordances, as well as improved two-handed interaction and a fully revamped device simulator to help test your apps without a headset.