Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.
With the recent release of the Meta Quest 3 headset, Unity tools for cross-platform mixed reality development on the device have moved from experimental to fully supported in the Editor’s 2022 LTS.
Unity Engineering Manager for .NET Compilers and Runtimes Josh Peterson walks through the latest efforts the team has gone through to allow the CoreCLR GC to work hand in hand with native engine code.
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