November 19, 2021
The High Definition Render Pipeline (HDRP) has gone through many iterations since its debut in the Unity 2018 release cycle. Now that it’s become a key feature, we want to share a new expert guide for teams and technical artists to leverage its full potential.
July 30, 2021
Jarek Majewski is a freelance 2D artist and coder who created the art and animations for our latest 2D sample project, Dragon Crashers. Talking with Eduardo from the Unity 2D team, Jarek opened up about his creative process, tips for creating sprites, 2D lighting and animations, ...
April 20, 2021
2D games are made from hundreds or even thousands of sprites. The 2D team at Unity is continuously working to improve round-tripping workflows, including the steps needed to import, and iterate on, assets. A major improvement is the 2D PSD Importer package. Read on to learn ...
February 9, 2021
Learn how to use Unity's full suite of 2D Tools efficiently and quickly for your project with tips and tricks from our 2D technical product managers.
August 3, 2018
We’re continuously blown away by all the original, imaginative, and often ridiculously fun games created by independent developers using Unity. And we thought it could help creators to learn about how fellow indie studios tackle financial and operational challenges to deliver the...
July 22, 2015
Brenden Gibbons is a Narrative Designer and student at NHTV, Breda. He jumped into VR filmmaking without a life vest when he made Dyskinetic, a VR live action short film for the Oculus Rift that screened at the international film festival GoShort 2014 in Nijnmegen. He came out of...