December 15, 2022
Our biggest e-book yet, User interface design and implementation in Unity, is available to download. Check out this preview of what’s inside.
December 6, 2022
Our new 120-page e-book, The definitive guide to creating advanced visual effects in Unity, guides artists, designers, and programmers using the Unity 2021 LTS version of VFX Graph.
October 17, 2022
The first-of-its-kind, Unity for technical artists: Key toolsets and workflows, compiles detailed summaries of all Unity systems, features, and workflows for experienced technical artists. Preview the guide and download it today.
June 9, 2022
The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyo...
November 19, 2021
The High Definition Render Pipeline (HDRP) has gone through many iterations since its debut in the Unity 2018 release cycle. Now that it’s become a key feature, we want to share a new expert guide for teams and technical artists to leverage its full potential.
July 30, 2021
Jarek Majewski is a freelance 2D artist and coder who created the art and animations for our latest 2D sample project, Dragon Crashers. Talking with Eduardo from the Unity 2D team, Jarek opened up about his creative process, tips for creating sprites, 2D lighting and animations, ...