June 9, 2022
The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyo...
May 5, 2022
Our most comprehensive 2D game development guide is now available to download for free. Over 120 pages long, it covers all aspects of 2D game development for artists. This includes roundtripping between Unity and your digital content creation (DCC) software, sprite creation, laye...
April 11, 2022
Learn how to inject randomization into your game to keep players engaged and eager for the next scene. This is the second post by Christo Nobbs in his series on designing systems, expanding on his contributions to The Unity game designer playbook. Check out the e-book for more on...
December 7, 2021
We sat down with game designer Christo Nobbs, who explains his approach to designing for emergent gameplay with the help of a few key Unity features.
November 19, 2021
The High Definition Render Pipeline (HDRP) has gone through many iterations since its debut in the Unity 2018 release cycle. Now that it’s become a key feature, we want to share a new expert guide for teams and technical artists to leverage its full potential.
July 30, 2021
Jarek Majewski is a freelance 2D artist and coder who created the art and animations for our latest 2D sample project, Dragon Crashers. Talking with Eduardo from the Unity 2D team, Jarek opened up about his creative process, tips for creating sprites, 2D lighting and animations, ...