December 7, 2023
Our updated optimization guides include the latest updates from Unity 2022 LTS and provide you with useful tips and tactics to optimize your projects.
November 15, 2023
Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.
November 8, 2023
Our introduction to game level design e-book is filled with tips on how to use the Unity tools that are most relevant to worldbuilding.
October 3, 2023
Achieve a high frame rate on a budget phone using GLES 3.0 with BatchRendererGroup, C# Job System, and the Burst compiler.
August 15, 2023
High dynamic range (HDR) displays are increasingly available and capable of reproducing images with higher peak brightness and a wider color gamut for better contrast and color saturation. The Unity Editor and Standalone Players now provide cross-platform support for HDR output a...
July 5, 2023
Our new sample, Happy Harvest, shows new techniques for creating 2D lights, shadows, animation, and VFX with the Universal Render Pipeline in Unity 2022 LTS.
June 29, 2023
The all-new URP cookbook provides 12 recipes for popular visual effects that can be applied to a wide range of games, art styles, and platforms. If you work with stencils, instancing, real-time ambient occlusion, decals, and more, then this is the resource for you.
June 28, 2023
The new Unity water system was first introduced for the High Definition Render Pipeline (HDRP) as part of the 2022.2 Tech Stream. The latest LTS release and upcoming 2023.1 Tech Stream extends the system’s feature set for better integration with worlds and gameplay. Dive into all...
May 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
May 15, 2023
Two members of the Fika Productions art and animation team take you behind the scenes of the artistic journey they went through to develop the studio’s seafaring roguelite title, Ship of Fools.
May 9, 2023
In this blog, Unity’s Kristijonas Jalnionis walks through updates he has made to the original Sponza environment to help Unity developers.
April 26, 2023
A dash of post-processing, a cup of decals, a pinch of color grading, and some sparkling water: Our new Universal Render Pipeline (URP) cookbook is coming soon. Here’s a sneak peek at what’s on the menu.