January 20, 2023
With the 2022.2 Tech Stream, Unity has introduced an end-to-end workflow that allows realistic real-time rendering of smoke from baked simulations and scales on all platforms. In this blog, get a breakdown of the corresponding new tools and features.
September 15, 2022
This is the second blog in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond. In this post, discover the status, upcoming release plans, and future vision for scriptable render pipelines.
August 3, 2022
Ever wanted to automatically apply changes from one material to multiple others? Or to reuse a Base Material for local tweaks? In Unity 2022.1, we’re introducing a concept similar to Prefabs, compatible with all render pipelines, to manage Material Variants in the Editor.
October 29, 2021
The new Unity 2021.2 Tech Stream release is now available. As part of this release, we’ve included a number of new features and improvements dedicated to help artists and designers optimize your creative workflows and create powerful immersive experiences.
October 25, 2021
Learn how 24 Entertainment used NVIDIA’s Deep Learning Super Sampling (DLSS) to achieve 4K graphics without losing performance in their hit, Naraka: Bladepoint.
October 22, 2021
Learn how to leverage High Definition Render Pipeline (HDRP) settings to maximize performance and achieve powerful graphics all at once.