December 19, 2022
With the prerelease of ECS for Unity 2022.2 comes Havok Physics for Unity – available for all Unity Pro, Enterprise, and Unity Industrial Collection customers.
March 22, 2021
The Package Manager is a modular system and API designed to speed up your workflows and optimize the size of your runtime by offering Unity-developed features as optional packages.
June 24, 2020
As more features in different stages of development move into packages, choosing the right tools for your project can be challenging. Updates to the Package Manager in Unity 2020.1 and to how we list packages in the Package Manager will help make it easier for you to consider the...
July 15, 2019
Unity has been using Katana over the years for continuous integration (CI). Katana is used for building the releases and running all our internal test suites before we ship a release to you. It’s been working well for a number of years since most of Unity was in the same mercuria...
May 9, 2018
By now, you’ve noticed a plan for Unity involving packages, which has been steadily moving forward. The story kicked off with the ProBuilder announcement, and we’ve since followed up by introducing features of the Package Manager and improved Unity Project Management. Now, let’s ...
May 7, 2018
The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stages of two innovations: the Scriptable Render Pipeline and the Entity Component System. Together, they make it easier for creators to de...
May 4, 2018
Unity 2017.2 introduced the Package Manager, a modular system and API that dynamically loads and updates new Unity-developed features in your projects. Unity 2018.1 takes it one step further with the newly released Package Manager User Interface, the Hub, and Project Templates, a...