May 2, 2019
Releasing later this year alongside the launch of HoloLens 2, the all-new HoloLens 2 Development Edition offers even more value to jump-start your mixed reality development plans by combining the HoloLens 2 mixed reality device with $500 in free Azure credits, and 3-month free tr...
February 25, 2019
Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation of augmented reality (AR) experiences in Unity.
Unity's three-year relationship with Microsoft has enabled developers to build world-class...
May 30, 2018
Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Editor. Developers can now create UWP applications running on their Windows PC and connect to HoloLens at any point, providing a...
May 11, 2018
The Microsoft Build 2018 developer conference just wrapped up in Seattle and Unity was there to learn about key announcements, talk about mixed reality development, and (for the first time) demo how PiXYZ unlocks CAD data for real-time development. Here are the top 7 takeaways fr...
November 29, 2016
Before we jump into the details, here are a few key areas of focus for this Unity 5.5 release:
New platforms, new opportunities
First, we keep on extending opportunities for creators to reach new users and new markets. In Unity 5.5, support for Microsoft Holographic (HoloLe...
September 29, 2016
Holographic Remoting allows you to run your application directly from the Editor after connecting to a Windows Holographic device (Microsoft HoloLens). The application will behave as if it were deployed to the device (with full sensor data and positioning), but will actually be...
August 18, 2016
This is a guest blog post
April 29, 2015
Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic computer. Microsoft made the announcement today during the keynote at the Build conference in San Francisco.
For those unaware, Microsoft ...