October 16, 2018
Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily enough, as of March 2017, TextMesh Pro has joined the Unity family. This means that making your UI in Unity look great has become much easier...
June 20, 2018
One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab workflows than that. Therefore, we’re improving the whole system with focus on reusability, control & safety. This is the first in a serie...
February 15, 2018
We are excited to announce a powerful new addition to our creative tools suite: ProBuilder (with other great tools) and its creators, have joined Unity. Please welcome Gabriel Williams & Karl Henkel to Unity!
Gabriel & Karl have been delivering awesome tools to enable fa...
January 31, 2018
The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlled from a C# script. Before writing a custom render pipeline it’s important to understand what exactly we mean when we say render pipeline.
January 20, 2018
Unity 2018.1 is gearing up to be one of the most exciting Unity releases in a while. And if you download and install the beta, not only do you get early access to all the new features, like the Shader Graph and the Scripted Render Pipeline, you also get to have your say and make ...
January 18, 2018
The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will drastically enhance Unity’s rendering capabilities. Hopefully you will find a new feature for every type of user, such as the visual tools ...