March 23, 2017
For a long time, we had Exploratory Testing weeks (ET weeks) as one of the major test phases on every Unity release. The whole QA group would split up into pairs and run the prepared testing tours on the riskiest areas. This approach is great and served us well. After our testers...
October 17, 2016
As you might already know from our previous blog post on our QA process, we tend to work in separate branches, where all changes are subjected to an early in-branch testing. So what happens next? How do those changes actually get merged to trunk or other release branches?
February 20, 2014
Last week, the Unity Odessa office hosted a “Unity Night”, together with colleagues from Denmark and Finland. Over 100 people attended and I’d like to give you a brief overview of what we talked about.
Building Quality
This presentation focused on what we do to make Unity a...
May 16, 2013
Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend.
Unity Technologies was one of the sponsors, Ilya Turshatov and I gave a short presentation and were present there as mentors for those loooong 30 non-stop c...