June 28, 2016
All new licenses now include all engine features to create and optimize high-end games and publish them on all platforms. We want to make the Unity engine available to all, so the main idea behind our new product structure is that you pay according to your needs and means. Also, ...
June 16, 2016
Firstly, our move to subscription had some of you asking why?! We’ve explained the rationale in the follow-up blog post by Joachim - Subscription! Why?. If you haven’t read it yet, check it out. Secondly, some of you raised major concerns with the new pricing:
Some of ...
May 31, 2016
Update: We've made some changes to the new products and prices based on the feedback we received. Please see this blog post for the updates!