October 18, 2016
The day before, the atmosphere was buzzing with anticipation, excitement and technical challenges, not unlike my interactive arts final show 20 years ago. We were greeted by technical producer and event mastermind Andrew Melchior showed us to our temporary back-stage lab. Drafted...
April 14, 2014
This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D package agnostic, so whether you use Max, Maya, Blender or any of the many supported modelling programs, you should find what you need to turn...
September 7, 2012
Unity was in full effect at the Made in Brighton games conference yesterday - getting a mention right off the bat in the first talk. The south coast town has become a Mecca for games developers and digital arts with it's beguiling beach life, hipster hangouts, and darin...
October 7, 2011
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice. To keep up to date with the latest tech this post will primarily concentrate on new Pro water stuff, but later on there are some general t...
September 20, 2011
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guide you should been able to import a skinned mesh, parent it to a position node, animate positions & rotations along waypoints and then edi...
September 2, 2011
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with developers at Unity, to help you create assets that work better and more efficiently in your Unity project. This will be incorporated into the do...