Today Apple announced that iOS 11 will launch on September 19, and with it the official release version of the ARKit framework. Soon developers will be able to publish Unity ARKit apps to the App Store, unlocking hundreds of millions of users worldwide.
Since the original announcement of ARKit at WWDC and the launch of our Unity ARKit plugin back in June, we’ve seen an incredible response from the community. We have worked side-by-side with developers, listening and making constant improvements to our plugin based on their feedback. We have been inspired by the apps and experiences that you have started to create. In fact, some apps made with Unity were shown at the Apple Event today, such as Warhammer 40,000: Freeblade by Pixel Toys, an action-packed sci-fi game rendered in the real world.
We’ve also seen hundreds, if not thousands, of Made with Unity ARKit experiments and demos -- here are some of our favorites:
This is just the beginning. We know there is a lot more amazing content coming -- here’s a sneak preview of a few Made with Unity ARKit apps, which we expect to launch this fall:
ARQUA by Cabbibo
GNOG by KO_OP
Mammoth Mini Golf by Ezone.com
The Unity ARKit plugin provides developers with friendly access to ARKit’s features: motion tracking, live video rendering, plane finding and hit-testing, ambient light estimation, raw point cloud data, and more. There are also convenient Unity components to simplify the creation of new AR apps, or easy integration of AR features in existing Unity projects.
Unity’s ARKit Plugin has an exclusive capability that will save developers hours of development time: the Unity ARKit Remote. This tool speeds up iteration by allowing you to make changes to the scene and debug scripts in the Unity Editor, in real-time, without having to build to the device.
Our plugin now supports access to the following new functionalities:
We have included many new examples to help you get up and running on your AR project fast, including:
The Unity ARKit Plugin is available now as a package from the Asset Store. It is also available as an open-source repository on BitBucket, where you can join us in making it even better! Head over to the forums to learn how to get started or if you have any questions.
System Requirements
Please see the README.md file in the bitbucket repository for complete details. Note that the ARKit Plugin requires:
We can’t wait to see your brand new ARKit apps up on the App Store!