June had its fair share of milestones to celebrate for games made with Unity.
Muro studios released DOOMBLADE, where you play as a sentient weapon looking for revenge, and Mimimi Games revealed the release date for its swashbuckling stealth adventure game, Shadow Gambit. We also shared snekflat’s Tiny Terry’s Turbo Trip and a thread full of exciting demos from Steam Next Fest, featuring titles like Eternights and Sea of Stars.
On Instagram, we celebrated Mooneaters’s release of its incredibly cozy game, Everdream Valley, as well as more8bit’s sharp-looking Bleak Sword DX (you can also check out our case study and blog to learn how the game was made). Last but not least, Studio UN JE NE SAIS QUOI’s absolutely gorgeous Dordogne took us to the French countryside.
Congrats are in order for the Unity creator teams that achieved new heights during AWE USA 2023. Seven of 11 finalists for the 2023 XR Prize Challenge used Unity to create their projects and an Auggie Award winner was also made with Unity.
Unity’s Jessica Lindl presented the 2023 Auggie Award for Biggest Societal Impact during the ceremonies, saying “This award aligns with our belief that the world is a better place with more creators in it, fostering a more sustainable and inclusive world.” Check out the made with Unity winners below.
We share new game releases and milestone spotlights every Monday on the @UnityGames Twitter and @unitytechnologies Instagram. Be sure to give us a follow and support your fellow creators.
We love seeing how your projects evolve every month, and we’re super impressed by all the work being shared with the #MadeWithUnity hashtag. Here are a few June highlights.
Meanwhile on Twitter, Goldborough Studio displayed some serious balance skills, while Jakob Wahlberg’s Mecha Ball animations were amazingly slick. And Filip Coulianos took us on a space ride then MONKE added some adorable pigs to their minimalist city builder.
We’re always here to continue the #MadeWithUnity love. Keep adding the hashtag to your posts to show us what you’ve been up to.
On June 8, we invited the community to talk to us about content builds, import workflows, the asset database, Addressables, and more as part of a Content Pipeline Dev Blitz Day. The event had 10 experts and several threads, generating great conversations throughout the day. Then, on June 22, we hosted a Multiplatform Dev Blitz Day, covering everything from XR and console to mobile and desktop. Held in both the forums and on the Discord server, the event saw 33 experts answering questions. Thank you to everyone who participated in either or both days.
Keep an eye on Discord and our forums for future Dev Blitz Day announcements, and don’t forget to bookmark the archive of past Dev Blitz Days. In case you missed it, we’ve also recently brought back in-person Developer Days with events in Austin and Montreal.
June was incredibly busy on Twitch. Team Unity took to the channel to finish out the Scope Check Let’s Dev series, sharing two final streams: part seven on testing and part eight on tips for polishing projects.
In addition to wrapping the Scope Check series, we took time for not one but three Creator Spotlights. First, we hosted a sit-down with Tuatara Games to discuss Bare Butt Boxing (watch above). Next, members of the Mooneaters team joined us to chat about their latest project, Everdream Valley. Last but not least, Double Stallion hopped on a live stream to talk CONVERGENCE: A League of Legends Story™.
Finally, we hosted Xalavier Nelson Jr. to hear his Unity Tales (watch below) and held a live discussion on the Unity LTS 2022 release.
If you don’t already, follow us on Twitch today and hit the notification bell so you never miss a stream.
We’ve added a new category to the Asset Store – AI Verified Solutions. We’ve vetted nine solutions under three different classifications: Generative AI, AI/ML integration, and Behavior AI. If you’re ready to try them out, you can find them here for free.
Taking things to social media, here’s a roundup of some of our favorite creator showcases from Twitter in June:
Looking to be noticed by the Asset Store team? Tag the @AssetStore Twitter account and use the #AssetStore hashtag when posting your latest creations.
Last but not least, here’s a non-exhaustive list of games made with Unity that were released in June. Do you see any on the list that have already become favorites or spy that we’re missing a title? Share your thoughts in the forums.
If you’re creating with Unity and haven’t seen your project in a monthly roundup yet, submit it here for the chance to be featured.