March 9, 2020
Have you experienced visual music or witnessed a virtual performer dance right into the audience? In this post, we go behind the scenes with an innovative Danish creator who challenges viewers’ perceptions by projecting Unity-generated experiences in theaters and exhibition space...
July 8, 2019
What happens when you put 700+ people from Unity and our ecosystem in a secluded location once a year and tell them to solve hard tech, coding, and process problems? Their instructions? Unleash your creativity, collaborate like crazy, and embrace diverse perspectives.
March 23, 2018
Why would experienced developers care about visual scripting? It’s only for people allergic to code, right? We recently sat down with the author of Bolt and Chronos to hear how he got started, his ideas on code visualization, UX and the Asset Store itself.
The man behind popular...
December 5, 2017
In Adam: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built real garments from old-school sewing patterns, then used photogrammetry, Marvelous, and Unity’s Alembic support for real-time results.