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Made with Unity Monthly: September 2022 roundup

October 3, 2022 in News | 11 min. read
Made with Unity Monthly | September 2022 - hero image
Made with Unity Monthly | September 2022 - hero image

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With so many interesting and varied projects being shared with us at any given moment, whether via direct tags or the #MadeWithUnity and #UnityTips hashtags, it can be hard to keep up with all that’s happening. That’s why we’re here to help. Enjoy our latest roundup of highlights, showcasing everything you need to know about (and may have missed) the community happenings of the past month.

Milestone Monday

Each Monday, we celebrate a milestone hit by one of our creators. From new game launches to awards won, we love to see your accomplishments!

Throughout September, we celebrated the launch of Slime Rancher 2 by Monomi Park, Galahad3093 by Simutronics, Tinykin by Splashteam, and – last but not least – the Early Access launch of The Wandering Village by Stray Fawn Studios.

#UnityTips Tuesday

This month, again, we got to see all your great #UnityTips on Twitter. You can find LuBu’s amazing step-by-step tutorial above for an anime-style, impact-frame animation. Some other tips we loved include:

We share tips on our Twitter channels every Tuesday, so keep tagging us and using the #UnityTips hashtag.

#MadeWithUnity Friday

As you know, we love seeing your works in progress, and – each Friday – we share the projects that have us searching for a playable demo. Hauntii’s art and music (showcased above) totally mesmerized us in early September.

We also had so much fun looking at what you had to share on Twitter: BZZZT by ko_dll showed some unexpected ways to overcome boss battles, Main Gauche Games demonstrated the fascinating teleport mechanic in Stereo Boy, and mcladle had great neon vibes to share using ShaderGraph.

Instagram was also a gold mine. Check out Alexandre Rivaux’s beautiful ceramic flower, or Harry Alisavakis’ gorgeous ramen, which had us feeling hungry all month. Plus, you can’t help but laugh when you see Swordcery’s definitely-not-too-big sword.

Keep on adding to the #MadeWithUnity hashtag on your preferred social network. Each time we browse it, we’re amazed at the creativity and love you bring to your projects.

Asset Store

September kicked off with the annual Humble Bundle sale. This time, the Asset Store team curated both a Tools bundle and an Art bundle to cater to different game development needs. The two bundles together have so far helped raise over $100K+ for charities, including Gameheads and Girls Make Games Scholarship Fund.

Another sale that stole the spotlight featured the community-favorite publisher Synty Studios, with 50% off stylized art packs and 70% off Flash Deals.

During the month we also brought the community more takeovers on the @AssetStore Twitter channel. Kronnect offered a few #UnityTips on some Editor features, and also shared how its assets can help solve problems. To accompany the Synty sale, Synty Studios also curated 7 quick #UnityTips for beginner devs who want to make their games look amazing.

Interested in free assets? Check out what our community recommends for someone starting a new project in Unity for the first time.

As always, we love to see all the cool assets made by our creators. Whether it’s something new, or a popular tool that has been around for a while, we spotlight our favorites on Twitter every Friday! Some September highlights:

If you’ve been making something for the Asset Store, share it with us using the #AssetStore hashtag. We are always excited to see your work … or work in progress.

Creator-led sessions announced

Unite 2022 is coming up on November 1, and will feature several Unity creators and insiders. Some highlights include:

Still from Stunlock Studios' V Rising

Stunlock and Unity: Why source access to DOTS is a game changer When V Rising soft-launched, it was so popular that it caused significant strain on GPU as well as frame rates. Join Unity’s Sebastian Schöner, senior software engineer, and Stunlock Studios' Rasmus Höök, technical artist, as they discuss identifying and resolving performance challenges within a DOTS-based game.

Still from ustwo Games' Alba: A Wildlife Adventure

Making Alba: Building a performant open-world game Go behind the scenes with the custom tools and technology ustwo Games built to develop Alba: A Wildlife Adventure. Manesh Mistry, lead programmer, guides you through the important dos and don’ts the studio followed in order to create this open-world game that runs on low-end mobile devices.

Evolving A Township Tale’s VR world streaming tech Discover the evolution of A Township Tale’s VR world streaming backbone and learn about the game’s networking, dynamic loading, batching, physics, AI, and more. Plus, gain insight into the current state of Alta's tooling, how they got there, and the realities of working on a live, complex game.

Still from Indus Battle Royale

DOTS: Scaling MonoBehaviour and GameObjects Learn more about working in a GameObject / MonoBehaviour space based on data-oriented design. This session walks you through Indus Battle Royale uses its DOTS-based GenericLOD to scale conventional, GameObject-based systems for animation, rigs, assets, and visual effects.

Representative image for Maloka, a gaming startup

Lessons learned: Moving from traditional tech to gaming Join this session to learn the major differences between building a tech startup and a gaming startup. Benefit from Maloka CTO Brandon Jahner’s expertise as he highlights the traditional tech that migrated well (and what didn’t work so well), and what he’s learned from creating a game.

Small teams, big communities: Solving challenges with assets Featuring Unity game creators and publishers Tomas Sala, Renaud Forestié, and Freya Holmér, this panel session answers questions on how they leveraged art and tools from the Asset Store. They’ll also highlight how the future of game development will greatly benefit from building together by leveraging talent and assets from creators all over the world.

Still from Cosmonious High

Ker-SPLAT: Overhauling world interactions in Cosmonious High Expert Graphics engineer Ben Hopkins covers the journey of completely overhauling SplatTech – the engine Owlchemy Labs created to allow players to paint, freeze, or burn any surface in the game with virtually no lag – to run on a mobile processor for Meta Quest 2.

View the rest of the agenda and make sure you register to join us virtually or in person at one of our five Unite locations: Montreal, San Francisco, Austin, Copenhagen, and Brighton.

Community-focused projects

Dev Blitz Day

Last month we started a new community initiative called Dev Blitz Day, an opportunity to bring our internal dev teams closer together with our users in a day of real-time question-and-answer (Q&A). Each Dev Blitz event will feature a different internal engineering team, and – on that day – they’ll reply to questions related to their area of expertise within our Forums and on Reddit.

We’d like to thank everyone who participated in the UI Dev Blitz Day that happened in August, and, more recent, the SRP Dev Blitz Day in September. Keep an eye on our social channels for info on the next Dev Blitz Day. We look forward to answering community questions!

Let’s Play stream

In September, we also had a chance to try some of your submissions on our Unity Play platform. We played a few of them on our Twitch channel, and you can check out the VOD below.

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And, every month we go through the submitted games, try them out, and offer feedback. If you want to be featured on next month’s Let’s Play, submit your WebGL build.

Released last month

And finally, here’s a non-exhaustive list of Made with Unity games released in September. See any on the list that have already become new favorites?

That’s a wrap for September! Want more as it happens? Don’t forget to follow us on social media: Twitter, Facebook, LinkedIn, Instagram, YouTube, and Twitch.

October 3, 2022 in News | 11 min. read

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