On December 7, millions of people around the world watched the biggest event of the year for video games: The Game Awards 2023. It was an incredible night celebrating some of the biggest games from the past year and the most anticipated games for the year to come. Following an evening filled with announcements and surprises, we’re excited to celebrate our friends at 10 Chambers and all of the other creators who announced their made with Unity games at the show.
This year’s event was jam-packed with game reveals and updates, and there were a few Unity projects that caught our attention. One such reveal was The Odd Gentlemen’s upcoming interactive sign language musical and adventure/narrative game, Harmonium the Musical, with a charming trailer. In addition to new announcements, several Unity games picked up awards in different categories. Congratulations to the following made with Unity winners:
For a complete list of winners and nominees, visit The Game Awards website.
Some of the biggest news of the night came from 10 Chambers, a team who have worked closely with Unity since they first revealed gameplay footage from their cooperative horror shooter GTFO at Unite Berlin in 2018. This collaboration has continued over the years, most recently at Gamescom in Cologne, where the team joined us in a lively booth in The Ash restaurant (complete with an on-site tattoo artist) to meet players, dish out swag, and offer hands-on time with their game.
On stage at The Game Awards, 10 Chambers’ Creative Director and CEO Ulf Andersson announced that GTFO would be releasing the game’s final chapter, “Rundown 8.0 Duality.” To celebrate this milestone, they hosted a free weekend through December 10 and also announced their first ever 40% off sale (through December 21) for the full game. If you’ve been waiting for the right moment to experience GTFO’s explosive action and gripping suspense, head to Steam before the celebration ends.
Coinciding with the GTFO news, 10 Chambers followed with an even bigger announcement: the reveal of its next blockbuster game, Den of Wolves. Through a riveting cinematic trailer rendered entirely in-engine, onlookers were given a first peek at the action-packed heist FPS which builds on the studio’s DNA of creating thrilling cooperative shooters.
When asked why they chose Unity as the engine for their game, Andersson called out the features that best support the studio’s goals and ambitions for the project. “We choose Unity for many reasons, amongst them is the short iteration times and incredible performance through the Burst compiler,” he says. “As a team, we are able to stay creative and agile throughout [a] project – this is key for us as we are a studio focused largely on gameplay.”
“[With Unity] as a team, we are able to stay creative and agile throughout [a] project.”