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Tech from the Trenches
Thumbnail image for “New Shader Graph Node Reference Samples”
November 15, 2023
in Engine & platform | 9 min. read
Making AnimationEvent safe for the CoreCLR garbage collector | Thumbnail image
October 27, 2023
in Engine & platform | 10 min. read
A side-by-side look at a still image of the BatchRendererGroup (BRG) shooter sample in action next to code for the sample.
October 3, 2023
in Engine & platform | 15 min. read
Sample image/scene with HDR tone mapping applied
August 15, 2023
in Engine & platform | 10 min. read
Sample scenes that apply nature shaders – sand (left) and water (right) – using Shader Graph in 2022 LTS
July 28, 2023
in Engine & platform | 15 min. read
Cocoa powder explosion on black background. (Image credit: Melica – stock.adobe.com)
July 11, 2023
in Engine & platform | 7 min. read
Sample scene made using Unity’s High Definition Render Pipeline (HDRP) water system in 2022 LTS and 2023.1
June 28, 2023
in Engine & platform | 18 min. read
In-editor view of the garden scene within Unity’s Universal Render Pipeline (URP) 3D Sample Scene.
June 14, 2023
in Engine & platform | 15 min. read
Accessing texture data efficiently | Cover (hero) image
May 25, 2023
in Engine & platform | 15 min. read
Close up view of the Sponza atrium scene, remastered for Unity
May 9, 2023
in Engine & platform | 4 min. read
Extended Q&A: Optimizing memory and build size with Addressables | Thumbnail image
April 28, 2023
in Engine & platform | 17 min. read
Setup for some moving platforms: Thumbnail image
April 11, 2023
in Engine & platform | 10 min. read