December 20, 2022
Unity Principal Software Engineer Jonas Echterhoff shares how the team has worked to speed up both the script compilation pipeline and the player build pipeline by making them incremental.
November 8, 2022
Unity Developer Jordi Caballol continues to share advanced Editor scripting hacks designed to save you time on your next project with a follow-up to his October 2022 Tech from the Trenches column.
October 25, 2022
As we transition to .NET CoreCLR, which brings a more advanced and efficient garbage collector (GC), see how Unity has changed its AnimationEvent to work correctly with this new GC.
October 18, 2022
Unity Developer Jordi Caballol shares advanced Editor scripting hacks that are sure to save you time on your next project in the latest Tech from the Trenches column.
September 27, 2022
Unity Technical Artist for Quality and Lighting Kristijonas Jalnionis unpacks five of the most common lightmapping problems and their solutions.
September 12, 2022
The conditions that an API can or should be called are sometimes unclear. In this blog, Unity Senior Software Engineer Javier Abud explains why lacking this information can cause things to go awry – and how you and your team can course correct.