November 15, 2023
Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.
October 27, 2023
Unity Engineering Manager for .NET Compilers and Runtimes Josh Peterson walks through the latest efforts the team has gone through to allow the CoreCLR GC to work hand in hand with native engine code.
October 3, 2023
Achieve a high frame rate on a budget phone using GLES 3.0 with BatchRendererGroup, C# Job System, and the Burst compiler.
August 15, 2023
High dynamic range (HDR) displays are increasingly available and capable of reproducing images with higher peak brightness and a wider color gamut for better contrast and color saturation. The Unity Editor and Standalone Players now provide cross-platform support for HDR output a...
July 28, 2023
Shader Graph is a node-based shader editor that can be used with URP, HDRP, and Built-In Render Pipeline. Here’s how to can use Shader Graph to create natural elements in 2022 LTS.
July 11, 2023
Discover ways to use the Unity Profiler to investigate performance bottlenecks in your program and how to fix them.
June 28, 2023
The new Unity water system was first introduced for the High Definition Render Pipeline (HDRP) as part of the 2022.2 Tech Stream. The latest LTS release and upcoming 2023.1 Tech Stream extends the system’s feature set for better integration with worlds and gameplay. Dive into all...
June 14, 2023
Learn how to quickly add VR support to your existing Universal Render Pipeline (URP) project by taking advantage of the XR Plug-in Management and XR Interaction (XRI) Toolkit packages.
May 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
May 9, 2023
In this blog, Unity’s Kristijonas Jalnionis walks through updates he has made to the original Sponza environment to help Unity developers.
April 28, 2023
In this extended question-and-answer (Q&A) from February’s Accelerate Success webinar, discover the community’s most pressing questions – and our team’s answers – about optimizing memory and build size for Addressables.
April 11, 2023
Motors have been supported by Unity Physics as of 1.0.0-pre.22, since the prerelease of ECS for Unity. Explore the four different motor types and discover future plans.