September 22, 2021
The Unity AI organization is working on amazing research and products in the areas of robotics, computer vision, and machine learning. Our AI summer interns all worked on relevant, AI-related projects that actually impact our products.
March 16, 2021
“Unity for All 2021: Tech and Creator Showcase” offered an overview of recent and upcoming features and behind-the-scenes stories from the teams who created Oddworld: Soulstorm, Humankind and Crash Bandicoot: On the Run!
December 11, 2020
It’s easy to automate playtesting by creating a Virtual Player (a game-playing agent), then using Game Simulation to run automated playtests with your Virtual Player at scale.
November 13, 2020
Today we are excited to share the next step in automating aspects of the balancing workflow by releasing Metric Validation, a precursor to our upcoming Optimization feature.