June 29, 2023
The all-new URP cookbook provides 12 recipes for popular visual effects that can be applied to a wide range of games, art styles, and platforms. If you work with stencils, instancing, real-time ambient occlusion, decals, and more, then this is the resource for you.
April 26, 2023
A dash of post-processing, a cup of decals, a pinch of color grading, and some sparkling water: Our new Universal Render Pipeline (URP) cookbook is coming soon. Here’s a sneak peek at what’s on the menu.
April 20, 2023
ScriptableObjects are often described as data containers, but they can be used for much more: Creating better code architecture by implementing design patterns, speeding up your Unity workflow, and improving collaboration between programmers and artists. Discover six ways they ca...
December 15, 2022
Our biggest e-book yet, User interface design and implementation in Unity, is available to download. Check out this preview of what’s inside.
December 6, 2022
Our new 120-page e-book, The definitive guide to creating advanced visual effects in Unity, guides artists, designers, and programmers using the Unity 2021 LTS version of VFX Graph.
November 25, 2022
In an excerpt from the upcoming e-book, User interface design and implementation, veteran game designer Christo Nobbs examines the interplay between UI and game design.
October 17, 2022
The first-of-its-kind, Unity for technical artists: Key toolsets and workflows, compiles detailed summaries of all Unity systems, features, and workflows for experienced technical artists. Preview the guide and download it today.
October 13, 2022
If you have experience with object-oriented programming languages, then you’ve likely heard of the SOLID principles, MVP, singleton, factory, and observer patterns. Our new e-book highlights best practices for using these principles and patterns to create scalable game code archi...
September 7, 2022
While there’s more than one way to format Unity C# code, agreeing on a consistent code style for your project enables your team to develop a clean, readable, and scalable codebase. In this blog, we provide some guidelines and examples you can use to develop and maintain your own ...
September 2, 2022
This blog was created in collaboration with Roberto Lopez Mendez from Arm. Our partners at Arm recently ported a project based on Unity’s Built-in Render Pipeline to the Universal Render Pipeline (URP) and decided to share their experience with the Unity community.
August 18, 2022
A new e-book for experienced Unity developers and technical artists to take on the Universal Render Pipeline (URP) is now available.
July 12, 2022
Today’s business-to-business (B2B) buyers increasingly prefer a self-serve purchasing process. How are you adapting your buyer journey?