December 15, 2022
Our biggest e-book yet, User interface design and implementation in Unity, is available to download. Check out this preview of what’s inside.
December 6, 2022
Our new 120-page e-book, The definitive guide to creating advanced visual effects in Unity, guides artists, designers, and programmers using the Unity 2021 LTS version of VFX Graph.
November 25, 2022
In an excerpt from the upcoming e-book, User interface design and implementation, veteran game designer Christo Nobbs examines the interplay between UI and game design.
October 17, 2022
The first-of-its-kind, Unity for technical artists: Key toolsets and workflows, compiles detailed summaries of all Unity systems, features, and workflows for experienced technical artists. Preview the guide and download it today.
October 13, 2022
If you have experience with object-oriented programming languages, then you’ve likely heard of the SOLID principles, MVP, singleton, factory, and observer patterns. Our new e-book highlights best practices for using these principles and patterns to create scalable game code archi...
September 7, 2022
While there’s more than one way to format Unity C# code, agreeing on a consistent code style for your project enables your team to develop a clean, readable, and scalable codebase. In this blog, we provide some guidelines and examples you can use to develop and maintain your own ...
September 2, 2022
This blog was created in collaboration with Roberto Lopez Mendez from Arm. Our partners at Arm recently ported a project based on Unity’s Built-in Render Pipeline to the Universal Render Pipeline (URP) and decided to share their experience with the Unity community.
August 18, 2022
A new e-book for experienced Unity developers and technical artists to take on the Universal Render Pipeline (URP) is now available.
July 12, 2022
Today’s business-to-business (B2B) buyers increasingly prefer a self-serve purchasing process. How are you adapting your buyer journey?
May 17, 2022
Unprecedented challenges call for innovative, efficient, and resilient solutions. Industries are rapidly embracing next-generation technologies to enable them to move beyond physical assets and in-person engagement to train employees and design, manufacture, market, sell and repa...
April 11, 2022
Learn how to inject randomization into your game to keep players engaged and eager for the next scene. This is the second post by Christo Nobbs in his series on designing systems, expanding on his contributions to The Unity game designer playbook. Check out the e-book for more on...
February 23, 2022
Version control and project organization are essential for efficient game development. Our new e-book, Version control and project organization best practices, will help both technical and non-technical game creators make smart decisions about how to set up version control a...