May 4, 2018
Unity 2017.2 introduced the Package Manager, a modular system and API that dynamically loads and updates new Unity-developed features in your projects. Unity 2018.1 takes it one step further with the newly released Package Manager User Interface, the Hub, and Project Templates, a...
May 2, 2018
Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers and engineers the power to express their talents and collaborate more efficiently to make their AAA dreams a reality.
Let’s start with a few of the...
April 26, 2018
Project Templates (introduced earlier this year in this blog post) change the way you launch a new project in Unity. The aim of Unity Project Templates is to improve the majority of users “out of the box” Unity experience. They provide preselected settings based on common b...
March 27, 2018
With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many different Nodes we offer by default, we can’t possibly cater for everything you might want to make. For this reason, we have developed a Custom N...
March 20, 2018
The opening keynote has just concluded. With an event that’s bigger than ever, we’ve got a lot to go through. If you want to watch the recording, you can find it below. If you would prefer to read the highlights, see the table of contents after the video.
March 16, 2018
In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity renders a frame in C#. We will release two built-in render pipelines with Unity 2018.1: the Lightweight Pipeline and High Definition Render Pipeli...
March 12, 2018
Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects that are time-consuming to produce in 3D sculpting software. This post explains how new Unity features assist you in working with photogrammet...
February 27, 2018
Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a beginner or a pro, it helps you create a range of shaders; flowing lava, gooey slime mound, beautiful lakes, flashing LEDs, and more! A Shader...
February 21, 2018
Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post.
In a recent blog post we introduced the concept of Scriptable Render Pipelines. In short, SRP allow developers to control how Unity renders a frame in C#. We will release two built...
February 15, 2018
We are excited to announce a powerful new addition to our creative tools suite: ProBuilder (with other great tools) and its creators, have joined Unity. Please welcome Gabriel Williams & Karl Henkel to Unity!
Gabriel & Karl have been delivering awesome tools to enable fa...
January 31, 2018
The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlled from a C# script. Before writing a custom render pipeline it’s important to understand what exactly we mean when we say render pipeline.
January 26, 2018
We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer who wants to make a 360 trailer to show off your experience or a director who wants to make an engaging cinematic short film, Unity’s ne...