Whether you’re starting out with Unity Gaming Services or are a seasoned professional, our product bootcamps provide informative guides on feature updates and how to integrate them into your projects.
The live bootcamp series also aims to answer the questions you have about projects you’re working on.
So far, we’ve covered Cloud Content Delivery, Remote Config, and Analytics (beta) with dedicated live events, but we’ve prepared on-demand recordings of all the content covered in case you missed anything or just fancied showing your favorite video guides to your friends and loved ones.
Take a look:
Our first bootcamp on the list is for Cloud Content Delivery and the Addressable Asset System. Cloud Content Delivery (CCD) combines cloud storage, content management, and a reliable content delivery network to help you deploy the right content to the right players at the right time.
The video will go over how to get started with CCD and how to implement it into your existing project.
Our Remote Config bootcamp provides an in-depth look into updating your live game content remotely and in real-time using Loady Dungeons as the demo. You’ll also learn how to launch new features, test functionality, or make general modifications to your live game without requiring app updates or code changes.
The Analytics (beta) bootcamp showcased how to set up and use Analytics (beta) in your game and featured a runthrough of all the tools provided within the dashboard. With updates like Funnels and SQL Data Explorer being added , we go over how you can access these features and what they do for you.
This bootcamp also covered ways to utilize these tools and features through a live demo showcase of Magic 3.
With the goal of helping users gain an even deeper understanding of the UGS product suite, the bootcamp series will continue to provide live in-depth walkthroughs and engaging Q&As.
Interested in participating in the next live event? Be sure to keep an eye out for future bootcamps through our social media platforms.