Multiplayer gaming is becoming ever more popular and vital for success in our industry, so that is why we are working to create a robust and extensible network solution to help your projects reach their potential.
We’re happy to share that, as of October 21st, Unity creators have an expanded and supported feature set that accelerates the creation of small-scale cooperative games (like Animal Crossing). These new pre-release packages are now available and are compatible with Unity 2020.3 LTS, Unity 2021.2, and Unity 2022.1 beta. In addition to that, we’ve introduced two new Unity Gaming Services, Relay and Lobby, to keep your players connected for great multiplayer experiences.
Let’s dive into the latest update.
Here are the new additions to our Unity first-party netcode solution, including:
Now, as we continue to validate and polish this release, we are going to focus on:
Here’s what’s new in this Oct 21st release and how each solution can be used to facilitate multiplayer game creation.
The Netcode for GameObjects 1.0.0-pre release has an extended feature set that enables customers to accelerate the development of small-scale cooperative games. Eager and savvy developers may choose to leverage the MIT-licensed and freely available source code to extend or modify the provided components to their needs.
Here’s what we’ve worked on for this prerelease:
We will continue working to strengthen our offering and support for the construction and operation of small-scale, cooperative games in future releases. We will also be expanding our focus to include support for larger scale, lower-latency, competitive type games in the future.
Unity Transport is a gaming-specific wrapper around UDP that works both for DOTS and GameObjects netcode. Among other improvements, this pre-release includes support for DTLS and the Unity Relay protocol – which enables creators to communicate with our new Relay service.
The Unity Transport Adapter is a required package for having Netcode for GameObjects work with the Unity Transport.
The new network profiler allows users to inspect detailed information about the network activity from Netcode for GameObjects. Now you can analyze both incoming and outgoing message-related activity.
When Netcode for GameObjects is installed and the multiplayer tools package is added, the new network profiler module can be found inside the Unity Profiler.
Relay allows players to connect and enjoy immersive multiplayer gaming experiences – all without needing a dedicated game server. The Relay service also leverages Unity Transport, enabling easy and secure peer-to-peer communication between players.
Lobby allows your players to connect before or during a game session. Players create public lobbies using simple game attributes which other players can then search, discover, and join. Invite-only lobbies also allow players to create private spaces for select participants only.
The Boss Room RPG co-op sample is built to show developers the fundamental flow of multiplayer game development and is now in prerelease. Boss Room features eight playable characters in four unique classes, enemies, and a boss with unique abilities. Assets and code are available so anyone can learn more about networking a multiplayer game. This update also features support for the new Unity Relay.