April 23, 2021
Unity Mars is a tool to help kickstart and further support AR development. Read on to explore three specific scenarios and use cases that can make Unity Mars a win for your team’s next AR project.
December 18, 2018
A lot has happened since we first announced the AR Foundation package for multi-platform handheld AR development. We want to take this opportunity to share how the package has evolved since developers started using it, and where it’s headed in the future.
We also want to provide...
May 1, 2018
In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a Jenga AR game or light estimation to trigger object behavior. In this post, we want to share some cool ARCore for Unity experiments that sho...
April 6, 2018
In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of user interaction and gameplay, part II shares some more practical use cases for additional ARCore features like Instant preview and Motion tr...
March 7, 2018
AR frameworks unlock new types of gameplay and user interaction. Here are some practical ideas to inspire you to start building. We encourage you to share your own creations with the community - we’ll be actively looking for great examples!
Back in 2003, Konami released the Game...