June 28, 2023
The new Unity water system was first introduced for the High Definition Render Pipeline (HDRP) as part of the 2022.2 Tech Stream. The latest LTS release and upcoming 2023.1 Tech Stream extends the system’s feature set for better integration with worlds and gameplay. Dive into all...
November 5, 2021
For decades, flat-painted skyboxes and HDRIs have been the go-to solutions for sky and cloud rendering. Now, thanks to the brand-new Volumetric Clouds in HDRP, you can populate your worlds with dynamic clouds.
January 25, 2021
For lighting scenarios, Ray Tracing consists in shooting rays from the cameras or surfaces towards other surfaces and light structures, notably outside the camera view, to generate the lighting. Film production and high-end visualization use Ray Tracing extensively.
March 6, 2020
Along with package 7.2.0 of the High Definition Render Pipeline (HDRP), we’re delivering a preview version of real-time ray tracing.
HDRP is used for creating high-definition and photorealistic visuals. The render pipeline is out of Preview starting with package version 7....