February 9, 2024
Guest blogger StatusPRO takes us behind the scenes of VR gaming with NFL PRO ERA, the first NFL-licensed VR football game.
November 29, 2023
Get started with AI models and Unity Sentis and build next-gen features into your latest game or other project in 5 easy steps.
November 10, 2023
We've put together six fundamental resources that will aid the creative process for AR, VR, and other gamedev basics in the Unity engine.
November 1, 2023
With the recent release of the Meta Quest 3 headset, Unity tools for cross-platform mixed reality development on the device have moved from experimental to fully supported in the Editor’s 2022 LTS.
July 19, 2023
Get a comprehensive overview of Unity's support for Apple Vision Pro. Learn the benefits of developing on visionOS with Unity PolySpatial.
July 10, 2023
Get to know the experiences made with Unity that were honored during the 2023 Tribeca Festival and learn more about social impact creators in the Unity for Humanity community.
June 20, 2023
Mixed reality development with Meta Quest 3 and Unity is here. Create captivating, cross-platform, immersive experiences that blend the real with digital content.
June 14, 2023
Learn how to quickly add VR support to your existing Universal Render Pipeline (URP) project by taking advantage of the XR Plug-in Management and XR Interaction (XRI) Toolkit packages.
May 12, 2023
Varjo, Volvo Cars, and Unity share their expert perspectives on the technology behind automotive innovation: mixed reality. Discover what mixed reality will mean for car manufactures now and in the future.
May 11, 2023
EVR Studio Director Ku Bomsok and Media Arts Production Manager Kang Won-chul share the story behind their recent VR film Poet’s Room and how bringing it to the Venice Film Festival changed everything.
April 10, 2023
Get to know the winners of the 2023 Unity for Humanity Grant. Each is using real-time 3D (RT3D) to drive change in truly innovative ways.
March 16, 2023
In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).