July 26, 2022
Take a deeper look at how visual artist Deborah Johnson harnesses Unity to build distinctive visual worlds to accompany major names in the music industry.
November 30, 2021
Unity has acquired SyncSketch, the creator of synchronized real-time collaboration tools that allow users across the world to work together from anywhere.
November 4, 2021
The #unitytips Dev Takeover is an ongoing series on our @unitygames Twitter account. We’re kicking things off with Harry Alisavakis, tech artist at Jumpship Studio and VFX wizard extraordinaire.
February 21, 2020
Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition Render Pipeline (HDRP). This node-based editor enables beautiful, complex effects.
The Visual Effect Graph is Unity’s next-generation visu...
August 19, 2019
Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, using Unity 2018.3. This demo was rendered using the High-Definition Render Pipeline and showcases High-Definition assets, lighting, and eff...
June 11, 2019
Created by the Emmy-winning team that brought you Baymax Dreams, Sherman is a new real time Unity short that delivers the most advanced real time fur ever!
My name is Mike Wuetherick, and I am the Head of Tech for Unity’s Media and Entertainment Innovation Group. Shortly after j...
April 10, 2019
Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a first-person shooter. The first release came with effects made using Particle System, the current production-ready solution for particles. Af...
March 6, 2019
Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For starters, we released an introduction blog post that summarizes the philosophy of the editor. Since the initial preview release at Unite LA ...
December 13, 2018
Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph.
Over the years, one of the features we’ve heard you requesting most of...
November 27, 2018
At Unite LA 2018 we unveiled the Visual Effect Graph, a tool for building real-time visual effects in Unity. The tool uses GPU run compute shaders, and a node-based workflow. This post compares the Visual Effect Graph to the existing Particle System, and shows how to get started ...
October 24, 2018
Unite Los Angeles has begun and let me tell you, it has already been one for the books. Want to find out what you’ve missed so far? You’re in the right place - read on to get the highlights!
Over the next two days, we’ll be streaming select sessions, including a full-day track o...
January 27, 2017
Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try!
This update introduce custom material processors to easily create your own filters. The exporter has been improved with support ...