September 22, 2023
An open letter from Marc Whitten to the Unity community in September 2023.
September 12, 2023
In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.
May 16, 2023
In this interview, we get tips on DevOps best practices for shipping successfully from Cygnus Entertainment’s Amber Johnson and Jon West, and Unity’s Marc Nelson and Marie-Christine Babin.
December 19, 2022
With the prerelease of ECS for Unity 2022.2 comes Havok Physics for Unity – available for all Unity Pro, Enterprise, and Unity Industrial Collection customers.
December 14, 2022
Unity sits down with Navegante’s Rodrigo Fernandez and Anahit Fernandez, and Roll7’s Andrew Brechin, for a look at their latest projects plus practical advice on how to ship successfully across multiple platforms.
October 5, 2022
In this blog, we cover the status, upcoming release plans, and future vision for how Unity enables you to reach more players over multiple platforms and form factors.
September 28, 2022
Building and running a strong, sustainable business is important in today's saturated mobile game market. In this blog, indie developer experts share tips for navigating the challenges and opportunities that come from rapid expansion.
September 13, 2022
Starting October 13, we’re changing our pricing for Unity Pro, Unity Enterprise, and Unity Industrial Collection, our first price increase in almost three years. This will not affect Unity Personal or Unity Plus pricing.
September 2, 2022
This blog was created in collaboration with Roberto Lopez Mendez from Arm. Our partners at Arm recently ported a project based on Unity’s Built-in Render Pipeline to the Universal Render Pipeline (URP) and decided to share their experience with the Unity community.