October 28, 2021
Today at Facebook Connect, the Unity Labs team shared a new proof of concept, Unity Slices: Table, to show how Passthrough VR can support mixed reality social experiences focused on tangible interfaces.
November 25, 2020
Deep Learning is now powering numerous AI technologies in daily life, and convolutional neural networks (CNNs) can apply complex treatments to images at high speeds. At Unity, we aim to propose seamless integration of CNN inference in the 3D rendering pipeline. Unity Labs, theref...
February 14, 2020
The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app for Unity Mars, a Unity extension that gives creators the power to build mixed and augmented reality experiences that intelligently interac...
December 20, 2019
In 2016, Unity Lab’s Authoring Tools Group released the first version of EditorXR, our extension for working in Unity’s Scene View in XR head-mounted displays (HMDs). EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor’s authoring tools...
October 2, 2019
Unity Mars is a new Unity toolset specifically designed to help our creators make better spatial experiences and games that can run anywhere in the world. It has two key parts: a Unity extension and companion apps for phones and AR head-mounted displays (HMDs). We are at a fascin...
February 14, 2019
Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar with the visible repetition pattern that quickly emerges with higher tiling values. At Unity Labs, we have developed a new texturing techni...
May 18, 2018
Unity is made up of talented people, including artists, engineers, and project managers, whose work is as varied as their interests! Get to know who they are, what exciting projects they’re working on, and what drives them through the Faces of Unity Blog series. In our first post...
January 12, 2018
Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on…
Check out the code on GitHub!
November 30, 2017
With our launch of Poly for Unity EditorXR and Google’s new Poly Toolkit for Unity, you can now import Poly models directly into your VR project. Get ready to explore thousands of 3D assets on Google’s Poly that will spark your imagination and help you build great experiences.
N...
November 21, 2017
Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’ll be covering some of the highlights. Bonus: Our friends at Kinematic Soup have been hard at work on Scene Fusion and have an update&n...
October 9, 2017
In this third and final part of the series we analyze how foundational platforms will and must evolve, and outline our vision of how MR applications will be created and executed. Part I summarized the current and future issues facing mixed reality and its adoption in the mai...
October 2, 2017
Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT)
ACM SIGGRAPH ASIA 2017