April 24, 2023
Now in open beta, Unity User-Generated Content (UGC) is a comprehensive solution designed to help game developers empower players to become creators.
April 7, 2023
The Unity Gaming Services (UGS) team has been hard at work delivering on the 2023 roadmap and we’re excited to announce the newest updates to the UGS platform.
April 5, 2023
In this roundup of a four-part webinar series from the Multiplayer team, dive into our Boss Room sample game and explore how you can build a production-ready multiplayer game with Unity and Netcode for GameObjects.
March 21, 2023
Announcing two new Social solutions within Unity Gaming Services, Friends & Leaderboards, to help devs add a new layer of social experience to their games.
March 7, 2023
In this blog, we announce the debut of Unity DevOps, a modular DevOps solution from Unity Gaming Services that includes a monthly free tier.
January 26, 2023
From bringing products out of beta in June to releasing new and updated game samples, Unity Gaming Services made big strides in 2022. Read the blog to learn more.
January 26, 2023
Unity announces that it is renewing and expanding its partnership with Google to support studios in the development and growth of live games.
December 9, 2022
We’ve gathered various updates made to Game Backend over the past few months to provide you with a high-level overview.
November 17, 2022
We pulled key data from our Unity Multiplayer Report and summarized the three most important findings about what gamers expect out of in-game chat.
November 16, 2022
This is the eighth installment of Unity's Games Focus series, which highlights key product development initiatives now and into the future. In this blog, we cover the status, upcoming release plans, and future vision for Unity Multiplayer Networking.
November 15, 2022
Learn how you can improve the stability of your game with the newly launched Cloud Diagnostics Advanced, a crash and error reporting tool powered by Backtrace.
October 26, 2022
See how a professional developer new to multiplayer games learned Netcode for GameObjects for the first time and built our game sample, Galactic Kittens.