December 13, 2016
We are excited to announce the release of the Unity 5.6 beta. The beta release is available to all Unity users, including Personal Edition users.
We hope that your projects will benefit from the many features and improvements in the 5.6 beta. We look forward to your input and to...
December 13, 2016
The 5.6 release will be packed with lots of features and improvements, here are the highlights:
New Progressive Lightmapper to improve iteration times on lighting and reduce baking times (shown at Unite LA 2016 keynote)
New Video Player: Rebuilt fr...
December 7, 2016
With the alternative, ‘Gamma’ Color Space, brightness will quickly begin to turn to white as values go up, which is bad for image quality - you can see an example below:
November 29, 2016
Before we jump into the details, here are a few key areas of focus for this Unity 5.5 release:
New platforms, new opportunities
First, we keep on extending opportunities for creators to reach new users and new markets. In Unity 5.5, support for Microsoft Holographic (HoloLe...
August 1, 2016
With the release of 5.4, there’s been a lot going on inside Unity at how we build things. There’s constant change going on for us, as we’ve been growing on all fronts. What used to be around 100 developers and QA folk when I started has grown to over 400. We did a lot of that gro...
July 28, 2016
As we announced in March, we’ve put extra resources into beta testing Unity 5.4 so we can deliver the highest level of quality and stability. We couldn’t have done it without the help of our beta users: thank you for your feedback and bug reports! We’d like to show our appreciati...
March 15, 2016
Balancing the pace of innovation and the need for stability has always been a challenge; especially given the mixed feedback we’ve received, which depends largely on what phase of development a given project is in.
Regardless, we've been busy shipping updates to the product sin...
February 3, 2016
Correct as of 30.01.2016 – Subject to changes during 5.4 beta.
What Is A Light Probe Proxy Volume?
The LPPV is a component which allows for more light information to be used on larger dynamic objects that cannot use baked lightmaps, think Skinned Meshes or Particle Systems. Yes! ...
December 8, 2015
New tools: A MonoDevelop upgrade, multi-scene editing, 2D tools and automated unit testing
Graphics optimizations, including a new OpenGL core, experimental support for Metal in OS X, and an upgraded particle system.
Coming soon: tvOS support
December 2, 2015
Unity Game Performance started as a Unity Hack Week project a year ago, with the simple goal of trying new things. We had people from different backgrounds contributing and each one took a piece of the crash service, which consists of:
The Rails API that th...
December 1, 2015
I was recently investigating a bug in the UI Dropdown component, a Unity 5.2 feature. When Time.timescale was set to 0, the Dropdown component would only work once, then it would not reappear until timescale was set back to a non-zero value.
After a bit of debugging, we found ou...