December 13, 2016
We are excited to announce the release of the Unity 5.6 beta. The beta release is available to all Unity users, including Personal Edition users.
We hope that your projects will benefit from the many features and improvements in the 5.6 beta. We look forward to your input and to...
December 13, 2016
The 5.6 release will be packed with lots of features and improvements, here are the highlights:
Editor features:
New Progressive Lightmapper to improve iteration times on lighting and reduce baking times (shown at Unite LA 2016 keynote)
New Video Player: Rebuilt fr...
December 7, 2016
With the alternative, ‘Gamma’ Color Space, brightness will quickly begin to turn to white as values go up, which is bad for image quality - you can see an example below:
November 29, 2016
Before we jump into the details, here are a few key areas of focus for this Unity 5.5 release:
New platforms, new opportunities
First, we keep on extending opportunities for creators to reach new users and new markets. In Unity 5.5, support for Microsoft Holographic (HoloLe...
August 1, 2016
With the release of 5.4, there’s been a lot going on inside Unity at how we build things. There’s constant change going on for us, as we’ve been growing on all fronts. What used to be around 100 developers and QA folk when I started has grown to over 400. We did a lot of that gro...
July 28, 2016
As we announced in March, we’ve put extra resources into beta testing Unity 5.4 so we can deliver the highest level of quality and stability. We couldn’t have done it without the help of our beta users: thank you for your feedback and bug reports! We’d like to show our appreciati...
June 5, 2016
I especially care a lot about this group of developers, who effectively funded this company with us and have been with us on this journey for a very long time. So we will figure something out. Needs a bit of time but we'll follow up soon... In the meantime I want to giv...
March 15, 2016
Balancing the pace of innovation and the need for stability has always been a challenge; especially given the mixed feedback we’ve received, which depends largely on what phase of development a given project is in.
Regardless, we've been busy shipping updates to the product sin...
March 15, 2016
We listened to what you had to say about the quality of final releases, so in order to get more feedback on real life use before we push anything to final, we’ve decided to release Unity 5.4 as a beta.
Simultaneously, we’re releasing Unity 5.3.4. We’ve put a lot of effort into...
February 3, 2016
Correct as of 30.01.2016 – Subject to changes during 5.4 beta.
What Is A Light Probe Proxy Volume?
The LPPV is a component which allows for more light information to be used on larger dynamic objects that cannot use baked lightmaps, think Skinned Meshes or Particle Systems. Yes! ...
December 23, 2015
void Update() {
transform.Translate(0, 0, Time.deltaTime);
}
For an experienced developer this code is a bit odd.
It's not clear how exactly this method is called.
It's not clear in what order these methods are called if you have several objects in a scene.
T...