June 25, 2019
Starting with Unity 2019.1, Timeline supports markers! In this blog post, I will show you how to create custom markers.
Previously, I explained how to use Timeline Signals to trigger events. When we originally designed that feature, we quickly saw that in order to make it work, ...
May 21, 2019
Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in Unity 2019.1, a new feature called Signals helps you send events. Let's dive in and see what this new feature is all about.
September 5, 2018
Unity launched Timeline along with Unity 2017.1 and since then, we have received a lot of feedback about it. After talking with many developers and responding to users on the forums, we realized how many of you want to use Timeline for more than as a simple sequencing tool. I hav...
April 5, 2018
Timeline is a powerful tool for creating cutscenes and short movies. But there’s more to it! Let’s see how we can leverage Timeline to blend gameplay and storytelling, bringing our game to the next level.
With the release of 2017.1, Unity added a new and powerful tool to its ars...
December 9, 2017
Last week, we announced the Neon Challenge, a real-time environment art challenge inspired by Veselin Efremov’s project, Neon. A project that was created in a weekend using the power of Timeline, Cinemachine, Post-Processing and the Unity Asset Store. Take the challenge for a cha...
December 6, 2017
One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline feature and Multi-Scene editing so their teams could work in parallel on characters, sets, lighting, and cameras, then real-time render at 30 F...
August 25, 2017
Adam Myhill, our Head of Cinematics, has been overwhelmed by the great reactions to how our community has been using Cinemachine and Timeline. Here are a few words from him on how it came together and his thoughts on the future.
As someone who loves cameras and shot a lot projec...
June 6, 2017
July 11- UPDATE: Unity 2017.1 has shipped. We have a complete getting started with Timeline & Cinemachine series.
Check the four sessions recorded at Unite Europe; we’ve compiled a playlist for you:
Overview of Timeline & Cinemachine: learn the fundamentals,...
May 8, 2017
One of the highlights at GDC 2017 was the Timeline demo.
Timeline is a powerful new visual tool that allows you to create gorgeous cinematic content, cut scenes and gameplay sequences using your game objects, animations, sounds and scenes. It allows artists to focus on storytell...
April 5, 2009
With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple of weeks always feels like you're the world's fastest coder (after that, reality sets in and you actually have to make it work in real life...