June 2, 2023
Continue learning how to build the ‘Ōhi’a lehua tree using SpeedTree for your next game, with part two of our breakdown of the GDC 2023 demo.
May 5, 2023
Learn how to build the ‘Ōhi’a lehua tree using SpeedTree for your next game in this breakdown of our GDC 2023 demo.
January 13, 2023
After its first full year as a Unity tool, look back at what 2022 had in store for SpeedTree, including inspiring user work, exceptional additions to its asset library, and features released.
December 29, 2022
As the holiday season slows, relax and reflect with the soothing landscapes of Doug Campbell, made using SpeedTree and worldbuilding application NDunes.
November 30, 2022
Thomas Proux, the LookDev artist and digital landscaper behind Bonsai Garden, shares insights on working in 3D and tips for growing into a seasoned artist.
September 7, 2022
And that’s a wrap for SIGGRAPH 2022! If you couldn’t join us in Vancouver, here’s what we got up to (not counting the karaoke).
July 22, 2022
We’ve long admired the stylized assets of Jonathan van Immerzeel. When we learned that he used SpeedTree on the game Lake, we had to take the opportunity to learn more about his process.
May 13, 2022
In a recent keynote session, thought leaders from Unity’s Art Tools division discussed the importance of creating new pipelines and workflows with an artist-first mentality. Here’s how our set of cloud-based tools can empower artists to reach the pinnacle of RT3D content creation...