April 9, 2021
You need a lot of data to train a computer vision model to effectively interpret its surroundings, which can strain resources. Read this guest post to discover how Neural Pocket, an AI solution provider, used synthetic data to enable its computer vision models.
February 5, 2021
In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the user experience overall and introducing the Graph Inspector, Graph Editor performance has been greatly improved. As the end point of the Graph,...
November 20, 2019
A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and graphics engineers. This approach overcomes several limitations of traditional methods. Since the introduction of normal mapping in real-time co...
July 31, 2019
With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more features and functionality to Shader Graph.
February 12, 2019
We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these features to design effects. This post will walk you through our process. Get the demo project with the Shader Graph shader, example scene, and ...
December 19, 2018
With the release of 2018.3, Shader Graph introduces a new Master Node for the High Definition Render Pipeline (HDRP). This new Master Node (called Lit Master) makes many of the advanced shading features found in HDRP accessible in Shader Graph!
These HD Lit Advanced Fea...
October 5, 2018
In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’ll demonstrate how you can create your own vertex animation shaders, and provide some common examples such as a wind and a water shader.
If ...
August 7, 2018
In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually. We have added a lot of exciting new features recently. Download Unity 2018.2 and our new demo project to explore them! Some of the features that are new to Shader Graph in 201...
May 14, 2018
Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader compiler and included in the Player data. Player build time and data size increase along with the complexity of your project because of the ris...
March 27, 2018
With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many different Nodes we offer by default, we can’t possibly cater for everything you might want to make. For this reason, we have developed a Custom N...
February 27, 2018
Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a beginner or a pro, it helps you create a range of shaders; flowing lava, gooey slime mound, beautiful lakes, flashing LEDs, and more! A Shader...
February 8, 2018
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