June 16, 2022
Creating a standout experience that runs smoothly on a variety of devices and platforms can be extremely challenging. That’s why we continue to refine our tools for optimization across the board, such as our improved Frame Timing Manager. Read on to discover how the Unity 2022.1 ...
May 18, 2022
We’ve recently started a multiyear initiative to help you write more performant code faster and deliver long-term stability and compatibility. Read on to find out what we’re doing to update the foundational tech stack behind your scripts.
April 29, 2022
Optimizing your application requires being able to accurately measure how your project consumes hardware resources. Extending the Unity Profiler with your own performance metrics enables you to better understand your application’s unique performance story. In this post, we will c...
March 14, 2022
The latest version of the Burst package comes with some great improvements to both iteration time and the Burst Inspector. In this post, we’ll look at what’s changed and how our High Performance C# (HPC#) compiler technology can now help you improve performance on all platforms w...
December 15, 2021
Full Generic Sharing allows you to write code that’s more expressive and easier to test. Learn how it eliminates scripting errors and ensures that code on platforms like mobile devices and consoles behave more predictably.
March 16, 2021
“Unity for All 2021: Tech and Creator Showcase” offered an overview of recent and upcoming features and behind-the-scenes stories from the teams who created Oddworld: Soulstorm, Humankind and Crash Bandicoot: On the Run!
November 26, 2020
With the Input System, you can quickly set up controls for multiple platforms, from mobile to VR. Get started with our example projects and new video tutorials for beginners and intermediate users.
Input is at the heart of what makes your real-time projects interactive. Unity’s ...
September 21, 2020
The Unity 2020.2 release features several optimizations that are now available for testing in beta. Read on to see where you can expect to see major speed-ups and get behind-the-scenes insights into what we’ve done to make these improvements.
Writing high-performance code is an ...
July 14, 2020
Visual Studio 2019 offers world-class debugging, and lots of new tools and customization options so that you can set up your coding environment exactly the way you want it. It also comes with a range of powerful features for working with C# in Unity that helps you write and refac...
July 1, 2020
Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the productivity of your team. Here, we share some tips for setting up your Scene workflows in ways that scale for bigger projects. Most ga...
August 13, 2019
From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In this post, we feature JetBrains Rider, a C# script editor.
July 9, 2019
We are excited to announce a refresh of our popular beginner and intermediate scripting tutorial videos, available free on Unity Learn. We teamed up with Microsoft to bring Unity game developers tutorials that will help you get started with the fundamentals of scripting and progr...