February 6, 2023
In this guest post, Alt Shift Lead Programmer Christophe Sauveur explains how he lit up Crying Suns’s gritty deep-space world, and provides rendering tips and resources you can apply to your own project.
December 2, 2022
We’re breathing new life into the Enemies cinematic. Get the details on Ziva’s powerful facial animation software and two new Digital Human technology packages.
September 27, 2022
Unity Technical Artist for Quality and Lighting Kristijonas Jalnionis unpacks five of the most common lightmapping problems and their solutions.
September 15, 2022
This is the second blog in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond. In this post, discover the status, upcoming release plans, and future vision for scriptable render pipelines.
September 2, 2022
This blog was created in collaboration with Roberto Lopez Mendez from Arm. Our partners at Arm recently ported a project based on Unity’s Built-in Render Pipeline to the Universal Render Pipeline (URP) and decided to share their experience with the Unity community.
August 18, 2022
A new e-book for experienced Unity developers and technical artists to take on the Universal Render Pipeline (URP) is now available.
August 10, 2022
Experience our latest real-time demo, Lion, which brings artist tools from Wētā Digital, Ziva, SpeedTree, SyncSketch, and the Unity Editor together for the first time.
June 9, 2022
The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyo...
December 8, 2021
See how the Universal Render Pipeline (URP) leveled up with new Package Samples for enhanced camera stacking, decals, and Renderer Features.
November 19, 2021
The High Definition Render Pipeline (HDRP) has gone through many iterations since its debut in the Unity 2018 release cycle. Now that it’s become a key feature, we want to share a new expert guide for teams and technical artists to leverage its full potential.
November 5, 2021
For decades, flat-painted skyboxes and HDRIs have been the go-to solutions for sky and cloud rendering. Now, thanks to the brand-new Volumetric Clouds in HDRP, you can populate your worlds with dynamic clouds.
October 22, 2021
Learn how to leverage High Definition Render Pipeline (HDRP) settings to maximize performance and achieve powerful graphics all at once.