April 16, 2021
We’re building Automated QA to give QA teams the power to test on-demand and at scale with recorded playback - and soon with many more types of game playing agents.
July 13, 2020
A/B testing takes away the guesswork from the process of improving games.
In games, at any one time, countless variables have an impact on each player’s experience. That variability has a knock-on effect and makes optimization a much more complex undertaking than it might seem.
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March 17, 2020
Discover what’s new in profiling tools, graphics, Editor workflows and more. Try out the new features and let us know what you think on the Beta forum! The Unity 2020.1 beta is a milestone in the development cycle of the first TECH stream release this year, one of two 2020 TECH s...
May 13, 2019
Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code change, optimization work, settings change or Unity version upgrade? Read on to find out how our Profile Analyzer (Preview) can help you!
February 22, 2019
Every year, we gather everyone who works in Quality Engineering positions across Unity for a week of learning, sharing and socializing. This January, 110 QA folks from our offices around the world flew to sunny Sweden and huddled up at a nice snow-covered beach hotel. The theme o...
November 2, 2018
Test-driven development (TDD) is the practice of writing automated tests for a piece of code before writing the code itself. In this blog post, I’m going to explain how my colleagues and I used TDD for making games (with code snippets), as well as what went well and what didn’t. ...
September 25, 2018
As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on. What if I told you that we just made it easier to create performance benchmarks? If you want to learn how to develop games or Unity tools ...
August 20, 2018
That is the question we constantly face as Quality Experts in Sustained Engineering. Every week we release two new minor versions of Unity with fixes and improvements. A crucial aspect of our job is to assess the quality of these builds, identify possible issues, provide feedback...
July 19, 2018
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s...
June 27, 2018
Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 out of 10 games can improve their memory usage. That’s why we put together our newest best practice guide: Memory Management in Unity.
When w...
April 9, 2018
At GDC, we announced our new plans for Unity releases, which include what will be known as the TECH stream and the Long-Term Support stream (LTS). The TECH stream will consist of three major releases a year with new features and functionality. The LTS stream will be the last TECH...
February 8, 2018
We have created the only advanced professional certifications for Technical Artists in the games industry. Register here to take the exam!