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See what’s new with Cinemachine 3 | Thumbnail image
March 27, 2023
in Engine & platform | 6 min. read
Introducing Friends and Leaderboards | Breachers friendslist
March 21, 2023
in Engine & platform | 7 min. read
Improving job system performance scaling in 2022.2 – part 2: Overhead | Thumbnail image
March 14, 2023
in Engine & platform | 20 min. read
What’s new in Unity XR Interaction Toolkit 2.3 | Hero image
March 13, 2023
in Engine & platform | 8 min. read
Introducing Unity DevOps for game development | Thumbnail image
March 7, 2023
in Engine & platform | 9 min. read
Improve your simulations with Ziva VFX 2.1 | Body image – collisions
March 1, 2023
in Engine & platform | 5 min. read
Improving Job System performance scaling in 2022.2 – part 1: Background and API | Thumbnail image
February 24, 2023
in Engine & platform | 13 min. read
Improving and expanding use cases: Physics changes in Unity 2022.2 | Hero image
February 23, 2023
in Engine & platform | 12 min. read
Unity, branded image with no logo
January 30, 2023
in Engine & platform | 10 min. read
Realistic smoke lighting with six-way lighting in VFX Graph | Thumbnail image
January 20, 2023
in Engine & platform | 15 min. read
Improvements to shader build times and memory usage in 2021 LTS | Thumbnail image
December 28, 2022
in Engine & platform | 13 min. read
Global Illumination updates in 2022.2 and beyond | Thumbnail image
December 21, 2022
in Engine & platform | 14 min. read