March 27, 2023
This blog discusses Cinemachine 3, which is currently in prerelease (2023.1) and will have a full release later this year in Unity 2023.2.
March 21, 2023
Announcing two new Social solutions within Unity Gaming Services, Friends & Leaderboards, to help devs add a new layer of social experience to their games.
March 14, 2023
In the second installment of this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead from Unity’s former job system and how the engineering team has addressed this in the 2022.2 Tech Stream release. With part two, discover the latest changes made to...
March 13, 2023
XRI 2.3 offers full support for hand interaction, poking, eye gaze, and audiovisual affordances, as well as improved two-handed interaction and a fully revamped device simulator to help test your apps without a headset.
March 7, 2023
In this blog, we announce the debut of Unity DevOps, a modular DevOps solution from Unity Gaming Services that includes a monthly free tier.
March 1, 2023
The Ziva team is always striving to provide better performance, and – with this update to 2.1 – has improved the quality of the simulations as well as general ease of use for this Unity tool.
February 24, 2023
In this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead users had with Unity’s former job system and how the engineering team has addressed this in the 2022.2 Tech Stream release. For part one, get to know some of the background on this paralleli...
February 23, 2023
Unity’s Anthony Yakovlev and Siobhan Fitzgerald-Gibson share the latest updates to physics tools in the 2022.2 Tech Stream, including changes made based on direct customer feedback.
January 30, 2023
Discover what’s inside the new Memory Profiler 1.0.0, which delivers improvements to the profiling suite, offers a more complete view of memory usage, and makes it easier to optimize performance or detect memory issues.
January 20, 2023
With the 2022.2 Tech Stream, Unity has introduced an end-to-end workflow that allows realistic real-time rendering of smoke from baked simulations and scales on all platforms. In this blog, get a breakdown of the corresponding new tools and features.
December 28, 2022
Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and stripping, recent optimizations, and a rough outline of future plans.
December 21, 2022
Discover updates to light baking performance, stability, and other new features that come with the 2022.2 Tech Stream release, plus highlights from Unity’s Global Illumination roadmap.