March 9, 2023
Learn how Monster Closet Games maximizes efficiency with engine-agnostic DevOps solutions and automations, including Unity Version Control and Backtrace.
December 5, 2022
Uncover the importance of previsualization (previs) and go behind the scenes of The Umbrella Academy with VFX Producer Andrea Aniceto-Chavez.
November 15, 2022
Unity's Steven Cannavan provides tips on lighting with the Universal Render Pipeline (URP) in Unity 2021 LTS.
October 21, 2022
Our team sits down with VFX Artist Setareh Samandari to learn more about the virtual production workflow for previs in Unity, employed on the set of the film Dark Asset.
September 15, 2022
This is the second blog in our Games Focus series, which highlights key product development initiatives for the year ahead and beyond. In this post, discover the status, upcoming release plans, and future vision for scriptable render pipelines.
September 12, 2022
The conditions that an API can or should be called are sometimes unclear. In this blog, Unity Senior Software Engineer Javier Abud explains why lacking this information can cause things to go awry – and how you and your team can course correct.
August 3, 2021
Our Integrated Success team supports Unity customers with their complex technical issues. We sat down with this team of senior software engineers and asked them to share some of their expertise on mobile game optimization.
July 5, 2021
Rapid prototyping is a key element of any creative work. In this blog post, learn what we’re doing to optimize the core of the Unity Editor so that you can iterate quickly through the entire lifetime of your productions, from importing assets to building and deploying a playable ...
April 14, 2021
The Addressable Asset System allows you to safely and efficiently manage the content of complex Unity projects. Discover how the Synchronous Addressables API can make switching your project to this flexible system easier than before.
March 31, 2021
Efficient streaming of assets in and out of memory is a key element of any quality game. As a consultant on our Professional Services team, I’ve been striving to improve the performance of many customer projects. That’s why I’d like to share some tips on how to leverage the Unity...
October 6, 2020
The Asset Import Pipeline v2 is the new default asset pipeline in Unity, replacing the Asset Import Pipeline v1 with a rewritten asset database to enable fast platform switching. It lays the foundations for scalable asset imports with robust dependency tracking. Read on to explor...
November 7, 2019
As of 2019.3, the new Asset Import Pipeline is the default for new projects, aiming to save you time with faster platform switching and laying the foundation for faster imports. We’re also making the asset pipeline scale better for very large projects. Read on to find out more ab...