December 19, 2022
With the prerelease of ECS for Unity 2022.2 comes Havok Physics for Unity – available for all Unity Pro, Enterprise, and Unity Industrial Collection customers.
June 30, 2022
Indie developers Simon Cubasch and Luca Scaramuzzino joined Unity at GDC to discuss the iterative design process behind their slippery VR sandbox game.
May 12, 2022
The Physics Debugger is an essential tool for understanding the inner workings of the physics engine, as well as for making sense of the particular behavior observed in a project. A good debugger is a critical tool for authoring convincing, modern, rich physics. With that in mind...
August 20, 2021
Unity 2021.2 beta contains usability improvements to the physics features that enable new use cases while providing easier authoring and faster debugging in the field of robotics.
August 13, 2021
Unity is excited to announce our official support of ROS 2, whose robust framework, coupled with simulation, will enable myriad new use cases.
November 6, 2019
As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. This means that all Unity users can get their hands on the same physics solution that powers many of the top titles of this console generation ...
October 22, 2019
Unity 2019.3 beta brings quite a few updates to our PhysX integration. This will make the current implementation more precise, faster, and more robust.
We’ve upgraded the PhysX library to PhysX 4.1 from PhysX 3.4. For more information, see the section “Migrating from PhysX SDK 3...
March 19, 2019
During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give you more details on what we’ve been collaborating on.
November 12, 2018
The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we ship the latest available version of PhysX to date. We aim to improve performance and stability and make it extremely easy for you to upgrade y...
February 5, 2018
Mauro Fanelli first started using Unity on his Mac back in 2005, but until relatively recently, he had never been a dedicated game developer. A game journalist and a self-taught (but by his own admission, unexceptional) programmer, Fanelli had never had the opportunity to get int...
July 26, 2017
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s...
February 8, 2017
Nuclear Instruments and Methods in Physics Research
We present a geometric method for computing an ellipse that subtends the same solid-angle domain as an arbitrarily positioned ellipsoid. With this method we can extend existing analytical solid-angle calculations of ellipses to...