July 5, 2023
Our new sample, Happy Harvest, shows new techniques for creating 2D lights, shadows, animation, and VFX with the Universal Render Pipeline in Unity 2022 LTS.
May 2, 2023
The Unity Ads Network is now widely available for in-app bidding in one of the industry’s leading mediation platforms, Unity LevelPlay. Learn how to start using this new tool.
March 28, 2023
Unity’s Anton Kruglyakov answers your frequently asked questions about memory, covering: calculating application memory footprint, resident memory, and memory footprint analysis.
February 28, 2023
Discover five key workflows in the new Memory Profiler package that you can use to diagnose and examine memory-related issues in your game.
December 28, 2022
Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and stripping, recent optimizations, and a rough outline of future plans.
December 20, 2022
Unity Principal Software Engineer Jonas Echterhoff shares how the team has worked to speed up both the script compilation pipeline and the player build pipeline by making them incremental.
December 14, 2022
Unity sits down with Navegante’s Rodrigo Fernandez and Anahit Fernandez, and Roll7’s Andrew Brechin, for a look at their latest projects plus practical advice on how to ship successfully across multiple platforms.
September 28, 2022
In the third installment of our Games Focus series, we cover the status, upcoming release plans, and future vision for profiling and performance at Unity.
September 28, 2022
Building and running a strong, sustainable business is important in today's saturated mobile game market. In this blog, indie developer experts share tips for navigating the challenges and opportunities that come from rapid expansion.
September 27, 2022
Unity Technical Artist for Quality and Lighting Kristijonas Jalnionis unpacks five of the most common lightmapping problems and their solutions.
August 26, 2022
Experts from Unity, Arm, and SYBO Games shared a number of profiling tips and strategies during a recent webinar roundtable. In this post, we answer additional questions that were not covered during the event.
August 18, 2022
A new e-book for experienced Unity developers and technical artists to take on the Universal Render Pipeline (URP) is now available.