August 17, 2022
Learn how to modify and make changes to your game at scale without any major code changes or app updates with Unity Game Overrides, powered by Remote Config.
July 14, 2022
The resources in your game shouldn’t be an afterthought. A well-planned game economy will keep your players coming back for more.
June 21, 2022
Unity Gaming Services (UGS) has graduated out of beta with tools that help developers tackle the challenges of building a live game.
June 15, 2022
Perfecting your game’s design can be difficult when you can’t see how your players interact with it. By doing A/B testing, you can make design decisions based on how your players really play the game.
May 9, 2022
Learn Unity’s Cloud Content Delivery and Addressables products hands-on in our new, casual puzzler sample, Loady Dungeons.
March 24, 2022
Welcome back to our series on Unity Gaming Services – this third article will focus on our Multiplayer suite.
February 23, 2022
In this blog series, we take a deeper dive into each of the main categories our services cover – analytics and player engagement, backend, and multiplayer – and how you can leverage these tools for your games.
December 1, 2021
Today, we’re diving into some common netcode misconceptions and deciphering the facts from fiction, so you can network your next multiplayer game with confidence.
November 16, 2021
In our latest report on the state of live gaming in 2021, we gathered data from experts at Unity and Akamai to determine the impact of new content on player engagement, important growth strategies for studios, and insights on how to develop successful post-launch content.
October 14, 2021
How do you know the amount of players your multiplayer title will attract? Accurately predicting the number is an appealing prospect because it means you know how much server capacity you’ll need to keep your audience happy and your game online. But prediction methods are unrelia...
June 30, 2021
Looking for more guides, resources, and updates from Unity? Designed specifically for indie creators, our new web hub brings together all the best indie content.
June 30, 2021
Team17, the UK based developer responsible for the ever-present multiplayer classic Worms and the manic multiplayer series Overcooked!, employs a wealth of Unity tools to make their games.
The creativity, imagination, and sense of whacky, joyful adventure they pack into their ...