April 14, 2022
Boss Room, released in early access in April of 2021, is Unity’s living educational tool for developers that now features even more elements of Unity Gaming Services (UGS) for hands-on learning of multiplayer game development.
March 29, 2022
This latest guide covers key tricks and patterns to deal with latency in your multiplayer game.
March 24, 2022
Welcome back to our series on Unity Gaming Services – this third article will focus on our Multiplayer suite.
March 21, 2022
Unity Gaming Services products will officially graduate out of open beta this June.
March 14, 2022
This blog takes a look at the impact of the pandemic-driven growth in multiplayer games, what players want to see in a game, and the tech that studios need to think about to support that.
February 18, 2022
Multiplayer gaming has become such an important cornerstone of our social lives and Unity is determined to continue lowering the barriers to entry for developing these games.
December 1, 2021
Today, we’re diving into some common netcode misconceptions and deciphering the facts from fiction, so you can network your next multiplayer game with confidence.
November 22, 2021
Introducing our brand new multiplayer connection services, Relay and Lobby, plus a fresh sample project to learn hands-on with these services.
November 17, 2021
Multiplayer gaming is bigger than ever and with that growth has come a longing for greater cross-platform accessibility. Unity has partnered with The Harris Poll to bring you insight on the rising demand for games that are easier to play with friends.
November 10, 2021
Multiplayer gaming is becoming ever more popular and vital for success in our industry, so that is why we are working to create a robust and extensible network solution to help your projects reach their potential.
October 14, 2021
How do you know the amount of players your multiplayer title will attract? Accurately predicting the number is an appealing prospect because it means you know how much server capacity you’ll need to keep your audience happy and your game online. But prediction methods are unrelia...
April 8, 2021
Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss Room