June 9, 2023
From budget alerts for Analytics to Unity DevOps and CCD Insights, these new features will help you create even more engaging gaming experiences.
April 7, 2023
The Unity Gaming Services (UGS) team has been hard at work delivering on the 2023 roadmap and we’re excited to announce the newest updates to the UGS platform.
January 26, 2023
From bringing products out of beta in June to releasing new and updated game samples, Unity Gaming Services made big strides in 2022. Read the blog to learn more.
January 26, 2023
Unity announces that it is renewing and expanding its partnership with Google to support studios in the development and growth of live games.
September 20, 2022
Explore the latest tech available within the Unity ecosystem to create your multiplayer game – from netcode SDKs to tooling support.
July 25, 2022
Stay tuned for new self-serve functionality added to Game Server Hosting (Multiplay), and the introduction of our new rule-based Matchmaker – both are included as part of Unity Gaming Services.
March 24, 2022
Welcome back to our series on Unity Gaming Services – this third article will focus on our Multiplayer suite.
March 14, 2022
This blog takes a look at the impact of the pandemic-driven growth in multiplayer games, what players want to see in a game, and the tech that studios need to think about to support that.
February 18, 2022
Multiplayer gaming has become such an important cornerstone of our social lives and Unity is determined to continue lowering the barriers to entry for developing these games.
October 14, 2021
How do you know the amount of players your multiplayer title will attract? Accurately predicting the number is an appealing prospect because it means you know how much server capacity you’ll need to keep your audience happy and your game online. But prediction methods are unrelia...
December 10, 2019
With no preamble and no warning, Respawn Entertainment launched one of the most popular games of all time: Apex Legends.
Let’s not underplay this. Scaling from zero to 10-million players in 72 hours, and then to 50-million unique players in four weeks, is insane. For context; ...