December 16, 2022
Brian Anderson, senior solutions engineer, shows us how to use Ziva and machine learning to simulate a feature animation-ready character.
November 21, 2022
Synthetic data in Unity now includes synthetic humans and homes in this major release of our open-source, computer-vision tools, dubbed Perception 1.0.
November 4, 2022
Unite 2022 gathered Unity customers globally for virtual and in-person events – in Austin, Brighton, Copenhagen, Montreal, and San Francisco. Read this recap for highlights from the global streamed sessions, including new developments in machine learning, and local experienc...
August 24, 2022
In this Q&A, get a glimpse into the future of artificial intelligence (AI) and computer vision through the lens of longtime Unity user Gerard Espona, whose robot digital twin project was featured in the Made with Unity: AI series.
August 2, 2022
Procedural Worlds recently brought Gaia into Intel’s Game Dev AI Toolkit. See how it can support your next AI endeavor.
February 28, 2022
Delivering interactive 3D sports experiences to enthusiastic fans will be closer than ever, thanks to an innovative collaboration we have underway with Qwilt, an edge cloud provider with a fast-growing global footprint, and Cisco, an industry leader in networking solutions.
January 14, 2022
Human-centered computer vision has seen great advancements in the past few years, helped by large-scale labeled human data. However, there are serious and important privacy, legal, safety, and ethical concerns that limit capturing human data.
December 10, 2021
Unity is reducing customers’ time to market and improving the quality of computer vision systems, further increasing data-centric AI development capabilities.
October 11, 2021
Our Made with Unity: AI series showcases Unity projects made by creators for a range of purposes that involve our artificial intelligence products. In this example, we feature a recent submission to the OpenCV Spatial AI competition that showcases robotics, computer vision, reinf...
September 30, 2021
The ML-Agents Toolkit allows researchers and game developers to build and train agents in Unity environments using Reinforcement Learning (RL). RL is useful when it is easier to specify what task an agent needs to complete rather than how to do it. An agent learns to select ...
September 21, 2021
Designing computer vision solutions for home interior applications is complex, as gathering diverse and accurate data can be expensive, time consuming, and riddled with privacy concerns. Read on to find out how Unity’s synthetic dataset generation tools and services enable the de...
September 8, 2021
The game and film industries have provided us with a wealth of dynamic 3D content, letting you quickly bootstrap our synthetic data projects and start iterating on the data. With the Unity Perception package, you can import those assets, set them up for randomization, and generat...