December 10, 2021
Unity is reducing customers’ time to market and improving the quality of computer vision systems, further increasing data-centric AI development capabilities.
October 11, 2021
Our Made with Unity: AI series showcases Unity projects made by creators for a range of purposes that involve our artificial intelligence products. In this example, we feature a recent submission to the OpenCV Spatial AI competition that showcases robotics, computer vision, reinf...
September 30, 2021
The ML-Agents Toolkit allows researchers and game developers to build and train agents in Unity environments using Reinforcement Learning (RL). RL is useful when it is easier to specify what task an agent needs to complete rather than how to do it. An agent learns to select ...
September 21, 2021
Designing computer vision solutions for home interior applications is complex, as gathering diverse and accurate data can be expensive, time consuming, and riddled with privacy concerns. Read on to find out how Unity’s synthetic dataset generation tools and services enable the de...
September 8, 2021
The game and film industries have provided us with a wealth of dynamic 3D content, letting you quickly bootstrap our synthetic data projects and start iterating on the data. With the Unity Perception package, you can import those assets, set them up for randomization, and generat...
August 13, 2021
Unity is excited to announce our official support of ROS 2, whose robust framework, coupled with simulation, will enable myriad new use cases.
August 6, 2021
Our Made with Unity: AI series showcases Unity projects made by creators for a range of purposes that involve our artificial intelligence products. In this example, ML-Agents empowered AI developers by allowing them to quickly and easily set up machine learning environments and t...
July 12, 2021
We are excited to share a new open-source environment to further demonstrate what ML-Agents can do. DodgeBall is a competitive team vs. team shooter-like environment where agents compete in rounds of Elimination or Capture-the-Flag.
June 14, 2021
We’ve seen our robotics customers do some really amazing things using Unity—from testing and training a robot in simulation to operating a real-life robot. Learn how READY Robotics is using Unity with Forge/OS to enable more robotics creators in this guest post by READY’s Co-Foun...
April 19, 2021
Is your limited dataset holding back the performance of your computer vision model? Using the power of the Unity Computer Vision Perception Package, Unity can unlock the potential of your computer vision model by generating custom datasets tailored to your specific requireme...
April 16, 2021
We’re building Automated QA to give QA teams the power to test on-demand and at scale with recorded playback - and soon with many more types of game playing agents.
December 28, 2020
As we close out 2020, we wanted to take a moment to highlight a few of our favorite community projects in 2020, recap our progress since our v1.0 release (Release 1) in April 2020, and provide an overview of what’s in store for 2021.