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Long Term Support (LTS)
A side-by-side look at a still image of the BatchRendererGroup (BRG) shooter sample in action next to code for the sample.
October 3, 2023
in Engine & platform | 15 min. read
Central Computer Processors CPU concept. 3d rendering, conceptual image. (credit: Shuo - stock.adobe.com)
August 22, 2023
in Engine & platform | 9 min. read
Sample image/scene with HDR tone mapping applied
August 15, 2023
in Engine & platform | 10 min. read
Sample scenes that apply nature shaders – sand (left) and water (right) – using Shader Graph in 2022 LTS
July 28, 2023
in Engine & platform | 15 min. read
Sample scene made using Unity’s High Definition Render Pipeline (HDRP) water system in 2022 LTS and 2023.1
June 28, 2023
in Engine & platform | 18 min. read
Unity 2022 LTS is coming in June | Thumbnail image
May 23, 2023
in Engine & platform | 12 min. read
Improvements to shader build times and memory usage in 2021 LTS | Thumbnail image
December 28, 2022
in Engine & platform | 13 min. read
Shedding some light on the Universal Render Pipeline for Unity 2021 LTS | Thumbnail image
November 15, 2022
in Engine & platform | 25 min. read
Image of pile of rubble with a broken Cadillac Motel sign under a cloudy sky
July 19, 2022
in Engine & platform | 2 min. read
A metallic abstract cube on a black background
July 11, 2022
in Engine & platform | 11 min. read
A mountain with clouds around it
June 9, 2022
in Engine & platform | 2 min. read
A red mannequin in a 3d setting
June 1, 2022
in Engine & platform | 23 min. read