December 28, 2022
Find out how Unity has addressed user feedback on project build times and shader memory usage via improvements to its Shader System. This blog also provides info on shader variant compilation and stripping, recent optimizations, and a rough outline of future plans.
November 15, 2022
Unity's Steven Cannavan provides tips on lighting with the Universal Render Pipeline (URP) in Unity 2021 LTS.
July 19, 2022
Whether you want to create an immersive world, establish your portfolio, or bring fresh ideas to life, optimized material workflows can help you accomplish your goals quickly. That’s why we’ve teamed up with Adobe to present the new Adobe Substance 3D plug-in on the Unity Asset S...
July 11, 2022
In the latest LTS release, polymorphic serialization offers improved user collaboration and API access, plus more granular handling of missing types.
June 9, 2022
The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyo...
June 1, 2022
Developing expertise with Unity’s suite of profiling tools is one of the most useful skills you can add to your game development toolbox. Thorough profiling can massively boost the performance of your game, so we want to help you get started with key tips from our newly released ...
April 29, 2022
Optimizing your application requires being able to accurately measure how your project consumes hardware resources. Extending the Unity Profiler with your own performance metrics enables you to better understand your application’s unique performance story. In this post, we will c...
April 20, 2022
One of our priorities is improving Unity for game studios working on larger projects. As a part of this effort, Unity 2021 LTS now lets you customize how memory is allocated.
April 20, 2022
UI Toolkit is a collection of features, resources, and tools made for developing user interfaces and Editor extensions. First introduced as UI Elements, UI Toolkit offers a retained-mode UI framework to facilitate the development of custom UI for Unity Editor extensions.
April 12, 2022
Unity 2021 LTS delivers powerful improvements to workflows, rendering capabilities, and platform support to help you realize your creative ambitions. New enhancements prioritize quality, productivity, and performance for any platform, genre, or artistic style.
November 26, 2021
As part of the 2020 LTS, Cinemachine 2.6 is now a verified package with new tools for cinematic creators like you to make the most of this latest version.
November 1, 2021
The 2020 LTS is made for creators like you who prioritize greater stability and support when teamwork is underway. In this release, we've made several optimizations to speed up workflows for designers, more specifically.