May 9, 2023
In this blog, Unity’s Kristijonas Jalnionis walks through updates he has made to the original Sponza environment to help Unity developers.
January 20, 2023
With the 2022.2 Tech Stream, Unity has introduced an end-to-end workflow that allows realistic real-time rendering of smoke from baked simulations and scales on all platforms. In this blog, get a breakdown of the corresponding new tools and features.
December 21, 2022
Discover updates to light baking performance, stability, and other new features that come with the 2022.2 Tech Stream release, plus highlights from Unity’s Global Illumination roadmap.
November 15, 2022
Unity's Steven Cannavan provides tips on lighting with the Universal Render Pipeline (URP) in Unity 2021 LTS.
September 27, 2022
Unity Technical Artist for Quality and Lighting Kristijonas Jalnionis unpacks five of the most common lightmapping problems and their solutions.
August 18, 2022
A new e-book for experienced Unity developers and technical artists to take on the Universal Render Pipeline (URP) is now available.
June 9, 2022
The definitive guide to lighting in the High Definition Render Pipeline (HDRP) is now updated with tips for taking on the latest capabilities in Unity 2021 LTS. Learn how to create high-end lighting with production-ready HDRP features – from Light Anchors to Lens Flares, and beyo...
May 26, 2022
Indie creator Andrew Shouldice (ISOMETRICORP Games) joined Unity on Twitch at GDC to share some of the secrets behind his action-adventure game.
December 1, 2021
LookDev Studio's feature set makes it easier to import, visualize, validate, debug, compare, and develop high-quality visuals of your assets from the Unity platform. Get in on our development journey with access to the latest prototype.
November 19, 2021
The High Definition Render Pipeline (HDRP) has gone through many iterations since its debut in the Unity 2018 release cycle. Now that it’s become a key feature, we want to share a new expert guide for teams and technical artists to leverage its full potential.
January 25, 2021
For lighting scenarios, Ray Tracing consists in shooting rays from the cameras or surfaces towards other surfaces and light structures, notably outside the camera view, to generate the lighting. Film production and high-end visualization use Ray Tracing extensively.
March 6, 2020
Along with package 7.2.0 of the High Definition Render Pipeline (HDRP), we’re delivering a preview version of real-time ray tracing.
HDRP is used for creating high-definition and photorealistic visuals. The render pipeline is out of Preview starting with package version 7....