November 19, 2021
The High Definition Render Pipeline (HDRP) has gone through many iterations since its debut in the Unity 2018 release cycle. Now that it’s become a key feature, we want to share a new expert guide for teams and technical artists to leverage its full potential.
January 25, 2021
For lighting scenarios, Ray Tracing consists in shooting rays from the cameras or surfaces towards other surfaces and light structures, notably outside the camera view, to generate the lighting. Film production and high-end visualization use Ray Tracing extensively.
March 6, 2020
Along with package 7.2.0 of the High Definition Render Pipeline (HDRP), we’re delivering a preview version of real-time ray tracing.
HDRP is used for creating high-definition and photorealistic visuals. The render pipeline is out of Preview starting with package version 7....
January 9, 2020
Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator and promote Unity as a photographic tool with real-world camera controls, using the High Definition Render Pipeline (HDRP). The demo feature...
July 26, 2019
Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), virtual reality (VR), and media and entertainment.
Join us at SIGGRAPH 2019, the world’s largest conference for computer graphics, taking pl...
July 3, 2019
Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking with the CPU and GPU Progressive Lightmapper. A real-time GI replacement solution will be delivered in 2021.1. Due to Geomerics shutting down ...
April 26, 2019
Unity’s ray tracing enables customers to create stunningly realistic real-time experiences using affordable hardware, unlocking new applications that were impractical just a few months ago.
At this point, nearly everyone with even a passing interest in real-time 3D graphics has s...
April 11, 2019
In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting qualities to Unity’s High-Definition Render Pipeline (HDRP), unlocking new potential in Unity’s visual capabilities. Preview release of NVID...
March 19, 2019
We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from some of the industry’s most storied franchises. Read on to get the highlights.
A full overview of all of our GDC activities can be found on...
July 19, 2018
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s...
March 9, 2018
Being part of the Spotlight Team, I am fortunate to be involved in some very interesting projects. The Spotlight Team at Unity works on games together with our customers and a significant part of my role is to help developers achieve the desired look and quality for their project...
January 3, 2018
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s...