December 20, 2022
Unity Principal Software Engineer Jonas Echterhoff shares how the team has worked to speed up both the script compilation pipeline and the player build pipeline by making them incremental.
February 17, 2022
In Unity 2021, we’ve made a number of improvements to speed things up when using the IL2CPP scripting backend. Let’s take a closer look at some of the key changes that’ll make your code notably faster.
December 15, 2021
Full Generic Sharing allows you to write code that’s more expressive and easier to test. Learn how it eliminates scripting errors and ensures that code on platforms like mobile devices and consoles behave more predictably.
December 23, 2015
void Update() {
transform.Translate(0, 0, Time.deltaTime);
}
For an experienced developer this code is a bit odd.
It's not clear how exactly this method is called.
It's not clear in what order these methods are called if you have several objects in a scene.
T...
May 6, 2015
Almost a year ago now, we started to talk about the future of scripting in Unity. The new IL2CPP scripting backend promised to bring a highly-performant, highly-portable virtual machine to Unity. In January, we shipped our first platform using IL2CPP, iOS 64-bit. The Unity 5 rele...