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Guest blogger
VFX character headshot (source: Sakura Rabbit)
May 29, 2023
in Games | 14 min. read
Ship of Fools guest blog – Thumbnail image
May 15, 2023
in Games | 10 min. read
Rapid design iteration in Breachers using AssetPostprocessor and Blender | Thumbnail image
April 18, 2023
in Games | 17 min. read
Cosmonious High guest blog – thumbnail image
March 16, 2023
in Games | 13 min. read
Building communication into the heart of a puzzle game | Hero image (version 2)
March 3, 2023
in Games | 12 min. read
Designing a deeper space: Visual effects in Alt Shift’s Crying Suns | Thumbnail image
February 6, 2023
in Games | 8 min. read
Making MARVEL SNAP’s Battle Mode | Thumbnail image
January 12, 2023
in Games | 7 min. read
How Half Mermaid designed IMMORTALITY’s match cut mechanic | Hero image
December 13, 2022
in Games | 16 min. read
From production to participation: The story of Drop in the Ocean | Thumbnail image
October 21, 2022
in Games | 17 min. read
Expo Dubai 2020
March 29, 2022
in Games | 7 min. read
Real machine on the left, digital twin on the right
December 20, 2021
in Industry | 13 min. read
The filmmaker talks with VFX journalist Ian Failes about venturing into vol-cap and real-time.
October 5, 2021
in Industry | 15 min. read