May 29, 2023
VFX artist Sakura Rabbit shares how she approaches digital art production and provides tips for creating realistic characters in Unity.
May 15, 2023
Two members of the Fika Productions art and animation team take you behind the scenes of the artistic journey they went through to develop the studio’s seafaring roguelite title, Ship of Fools.
April 18, 2023
Triangle Factory’s Jel Sadones and Pieter Vantorre walk through their Blender-to-Unity pipeline and how they brought the VR tactical FPS title Breachers to life.
March 16, 2023
In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).
March 3, 2023
Mairi Nolan, lead game designer at Eleven Puzzles, shares the importance of verbal interaction and how the team built communication into the studio’s latest release Unsolved Case.
February 6, 2023
In this guest post, Alt Shift Lead Programmer Christophe Sauveur explains how he lit up Crying Suns’s gritty deep-space world, and provides rendering tips and resources you can apply to your own project.
January 12, 2023
Kent-Erik Hagman, associate design director at Second Dinner, goes behind the scenes on making MARVEL SNAP’s new Battle Mode.
December 13, 2022
Half Mermaid’s Sam Barlow, creator of Telling Lies and Her Story, shares how his team created the match cut mechanic for their latest award-winning video-based game, IMMORTALITY.
October 21, 2022
Vision3’s Adam May (director of production) dives into the development process for Drop in the Ocean and how his team used Unity. He also shares what the Environment and Sustainability grant their team received is helping them accomplish.
March 29, 2022
Over the past three years, we developed and launched the largest geospatial Metaverse experience in the world, and we leveraged our Magnopus technology stack as well as the Unity engine to build the experience.
This incredible and challenging project started almost...
December 20, 2021
Using Unity’s real-time 3D development platform for machine learning can help engineers safely design, develop and test complex autonomous machines. Read this guest post from Daniel Lindmark at Algoryx, a Unity Verified Solutions Partner, to learn more.
October 5, 2021
Ian Failes from befores & afters sat down with Neill Blomkamp to discuss the Unity volumetric tools used on Demonic, what it meant for obtaining performances, and the director’s thoughts on how vol-cap (volumetric capture) could form part of future projects.