January 12, 2023
Kent-Erik Hagman, associate design director at Second Dinner, goes behind the scenes on making MARVEL SNAP’s new Battle Mode.
December 13, 2022
Half Mermaid’s Sam Barlow, creator of Telling Lies and Her Story, shares how his team created the match cut mechanic for their latest award-winning video-based game, IMMORTALITY.
October 5, 2021
Ian Failes from befores & afters sat down with Neill Blomkamp to discuss the Unity volumetric tools used on Demonic, what it meant for obtaining performances, and the director’s thoughts on how vol-cap (volumetric capture) could form part of future projects.
September 13, 2021
The filmmakers of Netflix's Stowaway took the film's most dramatic scenes a step further by utilizing Unity’s virtual camera rigs plugged into the Unity game engine to craft scenes with previs assets made by RISE FX. Here's how it worked.