November 9, 2023
Evil Mojo Games and Hi-Rez Studios’s Tony Jones shares tips for cultivating trust and safety within online communities.
August 17, 2023
In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.
July 28, 2023
Warhammer 40,000: Warpforge is an upcoming collectible card game for Steam, iOS, and Android. Discover how the Everguild team leveraged the best elements from earlier games and elevated them for this new title, using the latest development tools.
July 21, 2023
In this guest post, Whiteboard Games details the history of the studio’s first commercial release and shares the technical thinking that went into the game’s unique approach to color.
July 14, 2023
Learn more about StoryFutures Xperience, a program that brings innovative, made with Unity VR experiences into independent cinemas and multi-arts venues across the U.K.
June 23, 2023
Crispy Creative’s Kylan Coats shares his team’s passion for creating immersive gaming experiences and how it led to the thrilling journey of developing the studio’s first title, A Long Journey to an Uncertain End (out June 28).
May 29, 2023
VFX artist Sakura Rabbit shares how she approaches digital art production and provides tips for creating realistic characters in Unity.
May 15, 2023
Two members of the Fika Productions art and animation team take you behind the scenes of the artistic journey they went through to develop the studio’s seafaring roguelite title, Ship of Fools.
April 18, 2023
Triangle Factory’s Jel Sadones and Pieter Vantorre walk through their Blender-to-Unity pipeline and how they brought the VR tactical FPS title Breachers to life.
March 16, 2023
In this guest post, Owlchemy Labs’ Jazmin Cano dives deep into how the team used Unity to develop an all-new vision accessibility update for Cosmonious High in virtual reality (VR).
March 3, 2023
Mairi Nolan, lead game designer at Eleven Puzzles, shares the importance of verbal interaction and how the team built communication into the studio’s latest release Unsolved Case.
February 6, 2023
In this guest post, Alt Shift Lead Programmer Christophe Sauveur explains how he lit up Crying Suns’s gritty deep-space world, and provides rendering tips and resources you can apply to your own project.