January 26, 2023
Unity announces that it is renewing and expanding its partnership with Google to support studios in the development and growth of live games.
February 10, 2022
Find out how to capture data and edit AR scenes directly from your mobile device with AR Companion. Then send your content to Unity to finish building the AR app you’ve always envisioned.
June 24, 2021
Starting with 2021.2 beta, you’ll be able to build or port your Android title for Chrome OS in Unity’s Android Dev environment.
June 25, 2020
Unity’s AR Foundation 4.1 supports Google’s new ARCore Depth API. With the addition of this capability, AR Foundation developers can now deliver experiences that blend digital content with the physical world more realistically than ever before.
With its extensive feature set and...
March 19, 2019
If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, Stadia. Today, we are excited to announce Unity will make Stadia an officially supported platform.
One of our core missions is democratizing ...
March 5, 2019
The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Unity 2018.2, and we have now backported it to Unity 2017.4. Read on to get more details on Google’s 64-bit requirement, ARM 64-bit advan...
December 11, 2018
Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a moment to celebrate this year’s advancements and where handheld AR is going in the next 12 months.
Throughout 2018, Google and Unity collab...
August 7, 2018
Everyone loves something new. New ad formats, new advertisers, and new content means more options to create something unique and engaging. We’re excited to share with you that Google and Unity have announced a strategic partnership that will change the way advertisers reach gamer...
July 27, 2018
At Unite Berlin, we announced an alliance with Google Cloud to make it easier for you to create connected games. Since then, we’ve been hard at work! Now, together with Google Cloud, we want to give you an update on what we’ve been collaborating on in this blog post.
June 21, 2018
At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you create, run, and scale your connected games. In this post, I’ll share how we define connected games, what we have been working on with Google Clo...
May 1, 2018
In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a Jenga AR game or light estimation to trigger object behavior. In this post, we want to share some cool ARCore for Unity experiments that sho...
April 6, 2018
In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of user interaction and gameplay, part II shares some more practical use cases for additional ARCore features like Instant preview and Motion tr...